Darkfall Developer Journal #5: A Look Under The Hood

by Dana Massey

Darkfall Online's bi-weekly developer journal series continues today with a unique approach. Tasos Flambouras typically writes a few pages on something game related. Today, he shows us the guide to a demo the team did last year. This is a unique piece of information for fans of the upcoming game and should help visualize how the whole thing works.



Darkfall Developer Journal #5: Under The Hood
Article by Tasos Flambouras, Associate Producer of Darkfall

This document is a gameplay document from the first Darkfall demo from last year. This was a very limited version which we put together whose purpose was to demonstrate functionality and to give a clinical glimpse at what the game is supposed to look and feel like. It was also used as a war server where we tested PvP. Even though it wasn't meant for fun, everyone, including us, seemed to have a blast playing it.

Since we're done with the demo, and we've moved to the next stage, I thought you might find the document interesting to check out. Giving a look under the hood is usually a bad idea, but we'll take our chances.

- Tasos Flambouras, Associate Producer of Darkfall

Darkfall Limited Demo Server Gameplay Document

[Removed legal disclaimers]

Disclaimers

Features Present in the Demo

Starting Out

Character creator

  1. Character Race selection screen: Select a race for your character between the four (4) available in the demo using the arrows to cycle between them. Once you've made your selection, click "Next" to continue
  2. Gender selection screen: Choose the gender of the character using the arrows to cycle between "Male" and "Female". Click on "Next".
  3. Character Appearance Screen: Personalize your character's appearance by selecting the facial characteristics of your choice. When done, click on "Next".
  4. Character Naming Screen: Type in a first and last name for your character and click on "Next" to continue.
  5. Character Attribute Screen: Allocate points (20) to your character's attributes and click "next". This is a placeholder; the demo characters have a default set of attributes.
  6. Character Skill Allocation Screen: Allocate specialization skill points and click "Next". This is a placeholder; the demo characters have a default set of skills.
  7. Starting and Racial Spell selection Screen: Select your starting spells and racial spells and click "Next". This feature is disabled in the Darkfall demo.
  8. Spawn Point Selection Screen: Choose your starting point on the map and click "Next". This feature is disabled in the demo. Your character will spawn in a predetermined location.
  9. Character Creation Warning: You will be asked "create this character?". Press "yes" if you want to save your character and start the game or press "cancel" if you want to go back and make changes.(Once a character is created it can not be modified in the demo).

Controls

The most common default keys are now:

Character Controls

Right MouseBring up / Close the User Interface windows
W,A,S,Dmovement: forward, strafe left, backwards, strafe right
MouseTurn, mouselook
FUse/ action key (vendors, mounts, ships, guns, vehicles, looting)
RSheathe / Unsheathe (equipped weapon or staff)
CCrouch
SpaceJump
NumlockAutorun
L Shift (+WASD)Sprint
Ctrl (+ WASD)Walk
0-9Hotbar Slots skill/spell selection
Shift + 0-9Hotbar selection(For fast access to the hotbar use shift 0 - 9)

First Person Mode Controls (Ranged, Spells)

Swimming Controls

Special Controls

To revive the character needs to have its weapon sheathed.

Mount Controls

Ship Controls

Deploy a ship by double clicking a ship figurine in your backpack, while aiming at an appropriate spawning location for it. You'll need to swim to the ship and climb up the rope ladder to enter it.

Cannon controls

Deploy a cannon by double clicking on a cannon figurine in your backpack, while aiming at an appropriate spawning location for it.

For all other options, and to change the default bindings, go to the Options -> Input Options, Key Bindings

Player Guide to Darkfall Demo

Mounts

Deploying Cannons

Spawning and Driving ships

Monsters in the demo: locations

Quests

Vendors

Swimming

Using melee weapons

Using Ranged weapons

Using Spells

Basic Crafting

From the initial spawn point, run south down the hill and through the twin statue gate into Threshold. Turn right after the inn and continue through the village's main street until you see a marketplace on your left hand side. Within that marketplace stands an old human merchant (Aldan Rein) who sells crafting supplies. Position the pointer over him and press F to bring up a trade menu. For the purposes of this demo, the only raw material you'll need to buy is iron ingots. Double click and choose yes to buy ingots.

Continue west through the village until you see a hammer-and-anvil sign on your left. Move close to the anvil on the adjoining stone platform and press F to start crafting. On the resulting menu, first choose either weaponsmithing or armorsmithing, and then select a subcategory by clicking the plus sign next to it. Finally, click on one of the available items in order to preview its stats and see a list of required ingredients. At the bottom of the item window, you'll see your current character's chance of successfully crafting the item in question. This percentage chance is tied to your character's proficiency level(s) in the requisite skill(s).

If the crafting check succeeds, all ingredients and money will be lost and the created object will appear in your inventory. The equipment (i.e. the hammer) will be lost after several uses. If the check fails, the money and some ingredients will be lost.

Player vs. Player Combat

Dying

Looting

Chat commands
If for any reason you get stuck type in the chat box:
/do commit_suicide

When your character dies he respawns without equipment type:
/exec backpack

For a list of emotes type /list_emotes and type /emote name in the chatbox to execute the emote.



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