Neverwinter Nights 2: Warcry at Obsidian Part II: General Info, PWs & the DM Client

by Suzie Ford

After lunch, we returned to the Obsidian offices and found lead developer Josh Sawyer all alone in his office, a lucky happenstance for us.

Before going further, I want to quote Josh Sawyer that I found incredibly interesting coming from a developer and that is illustrative of the care that these folks are taking to create a game that everyone can play:

"Frame rate is the gateway to fun."

Now how's that for cool? A game developer who cares whether or not an area has an overabundance of placeables so as to make it unplayable for the Average Joe. What a refreshing attitude, to my mind.

At any rate, we spent the next two hours talking with Josh about all aspects of NWN 2 and even flew off on exotic tangents. He was a gracious host and answered every question I could think of and more and spent time letting us view the game. Sadly there just weren't enough hours in the day to actually play the game ourselves but others ran through it highlighting the things that were of most interest to us.

Again, here are some of the questions and answers in random order:

Persistent World Issues:


The DM Client:

The main thing readers NEED to know is that these men are passionate about this game and they believe in what they're doing. They face incredible pressure on all sides yet can sit down and calmly and intelligently discuss the game. They are patient and gracious people and their dedication to this game is outstanding. People NEED to know that about them.

Again, the time with Josh Sawyer, Adam Brenneke and Brian Lawson was terrific. In fact, this article really only skims the surface of what we learned from them. Saturday's article will reveal some more of our two hours' conversation so stay tuned.