Dev Chat Logs

Dev Chat Logs
Dungeons and Dragons Online Dev Chat Log

Greg | 13 Dec 2007 13:43
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WarCry: Merry Festivult and welcome to the Dungeons and Dragons Online WarCry Dev Chat. Thank you all for stopping by tonight. If you haven't already done so you can send your questions to @[QT]QuestionTaker. Also general chat is available in #warcry.

WarCry: And now onto our honored guests to introduce themselves! w00t!
Codog: Howdy I'm Codog! Senior Game Systems Engineer.... I like shooting things with bows.
Eladrin: Hi everyone! I'm Eladrin, the Lead Game Systems Designer for DDO. Raar.
Eldorudo: Hi! I am Eldorudo. I am a content designer and I write quests and stuff. Thanks for joining us tonight.
Torc_: Hello. I build content for the game. Mostly Dungeons ;)
Glin: Hi all. I am Glin, a producer on DDO.
* Keeper builds landscapes and dungeons for DDO, and is currently licking guacamole from her elbows.
Piloto: Hi. I'm Piloto, and I'm on the Systems Design Team.
Zyrca: Hi!, I'm Zyrca, game systems engineer (I write code)
Tolero: Evening everyone! I spend my days working closely with the community, among other tasks.
Quarion: And I'm Quarion. I'm one of the DDO community representatives on the DDO Forums!

WarCry: DaveyCrockett: Is there any real consideration to introducing PRCs through the enhancement system per MT's thread, as the new Ranger enhancements would indicate?
Quarion: Eladrin, type faster!!
Eladrin: We've been introducing enhancements in the theme of various prestige classes for some time now, beginning with the Way of the Assassin and Way of the Thief-Acrobat enhancements that the Rogues received now so long ago. We do intend on continuing to expand the enhancement system as time goes on...
Eladrin: I'll break it into lines, fine. :)
Eladrin: The Rangers received Deepwood Sniper, Tempest, and Arcane Archer this time around. There'll be more iconic prestige classes getting enhancement treatment as well.

WarCry: Anne/Theris: What was the most difficult restriction you had when you came up with an idea or story for a new Module? I would personally love to hear an example, with one of the past modules.
Keeper: One of the more interesting restrictions I've had to address was how to build a public space on the landscape that overlooked a private instance, a la Gianthold.
Keeper: I was able to get some good pointers for that from the Lord of the Rings Online team. There are lots of carefully positioned invisible walls involved.

WarCry: arkohighstar: there has been much discussion lately on the death penalty, any update on whether you plan on making major changes to it in the future?
Eladrin: There's been a very active thread on the DDO forums related to XP as a death penalty, and we've been listening to the feedback that we've been getting from there and other sources.
Eladrin: Two of the biggest things we hear about as negative play experiences revolve around permanent item damage as well as XP loss on death.
Eladrin: Both of these are being addressed in Module Six...
Eladrin: First off, bound items will no longer be subject to permanent damage. The permanent damage rate on unbound objects will be halved, and repair costs are reduced across the board.
Eladrin: A simple manner to bind any objects you desire will be available using the Eldritch Devices in some common areas.
Eladrin: Related to the death penalty: We've removed the XP penalty from death entirely, and replaced it with a system that deals some item wear to all equipped, non-stacking objects and applies a short duration debuff after resurrection.

WarCry: DDOcast: Hiya - thanks for having this. I'm wondering if any consideration is being done to allow players to customize their clothing? Or at the least give players a chance to change the colors of their armor, hats, robes, etc?
Glin: We plan to introduce game systems in that allow players to modify some of their items.
Eladrin: It will be tied in closely with the crafting system.

WarCry: Ustice: There has been some talk of some features in the past that haven't been talked about recently. Where are we with Guild Banks/Housing, Druids, PvP
Glin: We have plans for new character calsses, and Druids is the next class after the monk - we want to put some very spiffy tech into Druids.
Glin: PvP will get more attention as well as leaderboards and more web integrated communication from the game.

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