Warhammer Online Dev Chat Log
by Dana Massey,
Here is the chat log from our Warhammer Online Dev chat. We want to thank the Devs for taking time out of their busy schedule to answer a few questions.
<~DelmarWynn> Welcome to WarCry's War Council! Today we are pleased to have the developers of Warhammer Online: Age of Reckoning here to chat with about their upcoming
<~DelmarWynn> MMORPG! Warhammer Online has won several awards of late including WarCry's Most Anticipated MMO of 2008! Remember that while the chat is going on you can join
<~DelmarWynn> the general chat in #warcry.
<~DelmarWynn> Questions can be submitted to [QT]Otters by double click on his name or typing /msg [QT]Otters or /q [QT]Otters . Also on questions sent to [QT]Otters will be put into the queue for answering by the devs. The chat log will be available shortly after the event at http://war.warcry.com.
<~DelmarWynn> Now on to our honered guests to introduce themselves! Oh to help get this out of the way! Xcan I get in the beta?
<@[WAR]Josh> Hey all. I'm Josh Drescher, Associate Producer and sometimes-Senior Designer for WAR.
<@[WAR]Josh> You may remember me from such podcasts as... um... the podcasts.
<@[WAR]Gersh> <---- Adam Gershowitz Combat & Careers Strike Team lead & Associate Art Director
<@[WAR]Josh> Adam is also a Warrior-Priest look-alike.
<@[WAR]Gabe> Hey. Gabe Amatangelo here. Content Designer.
<@[WAR]Gersh> Now all I need is a Hammer =)
<@[WAR]James> Hi all, I'm James Nichols - Community Coordinator here on Warhammer Online. I'm the guy who posts on the herald, forums, and drives the developers mad trying to get info about the game out to all of you! :)
<@[WAR]Jordan> Hello all. I'm Jordan Rosenbaum...evil marketing coordinator..I make everyone mad trying to make sure information doesn't get out..lol
<@[WAR]Robert> Hey all. I'm Robert Mull - Community Relations Director. I'm the guy who makes James and our other Community Coordinators go mad.
<@[WAR]Josh> Robert speaks Russian.
<@[WAR]Josh> He's terrifying.
<@[WAR]James> He also makes big trouble for Moose and Squirrel
<@[WAR]Wheeler> Heyo. Brian Wheeler - Lead RvR Design and random other Systems.
<@[WAR]Josh> CITIZENS DEMAND QUESTIONS!!!
<~DelmarWynn> Moondriane: Regarding the Chaos Marauder, Will the mutations be forced or will the player have control? how mant mutations are there? and how will you scale the damage of the attacks with main hand weapons?
<@[WAR]Gersh> FYI I talk... Alot ... be warned
<@[WAR]Gersh> Marauder Mutations are completely player selected... They are very similar to stance systems in other MMOs
<@[WAR]Gersh> Players will be able to unlock 3 diffrent types of mutations, We call them "Gifts".. but in a nutshell you get 3 types
<@[WAR]Gersh> Claws (Dragon claw, Bird Claw, Beast claws)... Blades , and Bludgeons which we fondly refer to as "The Meat Club"
<@[WAR]Gersh> Depending on the mutation you have access to diffrent attacks
<@[WAR]Gersh> In addition you gain an offhand weapon that includes DPS and Stats that are on a similar level with very good item drops
<~DelmarWynn> Khorne: Will the Deities of WAR play a big role in the game and will they be killable.
<@[WAR]Josh> The Chaos gods do, in fact, play a significant role in the game. While we're obviously focused mostly on Tzeentch, you'll definitely be coming across the other ruinous powers and their minions throughout the world. As for killing them... well, that would be telling.
<~DelmarWynn> [A]Arkane: Will there be capabilities for the Logitech G15 keyboard to display information on the LCD screen from Warhammer Online: Age of Reckoning?
<@[WAR]Josh> Uh oh. Somebody let Arkane in here. :)
<@[WAR]Josh> We're working with a number of vendors to help offer really cool, specially-tailored goodies for WAR. Unfortunately, Jordan would be forced to throw me into a ravine if I let any specific names or models slip ahead of the Holy and Perfect Marketing Schedule (all hail The Schedule).
<@[WAR]Josh> Sorry for the half-answer.
<~DelmarWynn> WNxKenwayy: In the last dev chat you said the Chosen would rely on 'twisting'. Does this mean the Chosen will be most effective when trying to overlap aura's and not trying to fight?
<@[WAR]Gersh> Chosen Players will have 3 diffrent styles of play
<@[WAR]Gersh> Aura's are shorter duration and also have the benifit of unlocking additional attacks
<@[WAR]Gersh> So a chosen could just support twist buff and debuff auras
<@[WAR]Gersh> or they may pick one type of aura and twist it with the attacks it unlocks
<@[WAR]Gersh> or really skilled players who do not fear the CT, will twist multiple auras and attacks in various sequences