<DelmarWynn> Tobias: A while ago I heard a rumour of you wanting to implement a player-governor system into the game one day. Is this a complete myth or do you hope to introduce it in the future?
<[FLS]Taelorn> We periodically do a poll in design to rank features... we look at how viable they are / how much time they take and how much each of us wants the feature.
<[FLS]Taelorn> Then we compile this gigantic list and sort it all.
<[FLS]Taelorn> We just finished a list recently, and Player Port Governance was the highest feature on the list by far.
<[FLS]Taelorn> And that's even considering that it's a huge amount of work, which means it gets a big negative weighting. So, yes: we want player port governance.
<DelmarWynn> skull: Pirates can not keep a port, thus accumulating enough points for a map conquest is next to impossible. What is going to be done to help the pirates?
<[FLS]Joe> For the pirates, map conquest works a little differently.
<[FLS]Joe> They don't get to keep ports like the nationals, but unlike the nationals they get conquest points every time they take a port.
<[FLS]Joe> Where nationals only get those points the first time they capture a port after a map reset.
<[FLS]Joe> So pirates end up acting as the "timer" on the national's attempts to conquer the map.
<[FLS]Joe> If the pirates keep capturing ports they will eventually win even though they don't get to keep them.
<[FLS]Joe> (We are also looking at increasing the number of points that pirates get on a capture to speed up that timer by a bit.)
<DelmarWynn> <RaeshaBloodmoon> Can you ask if there will be a chance to duel others in PVP combat in towns, if a person from another nation is in your nation's town?
<[FLS]Joe> (That's my favorite answer.)
<[FLS]Joe> Dueling is in 1.3, which is going to testbed as we speak and will be live in a couple weeks.
<[FLS]Joe> You can duel people of your own nation or another nation in either avatar or ship combat.
<DelmarWynn> Zano: We have heard much comments about how Economic Bombing isnt your vision for Port attacks. In what way do you want Economy to play a part in the offense against a Port?
<[FLS]Rusty> The problem with the economic bombing is that it's a massive change all at once. Ports are going immediately from no unrest to PvP.
<[FLS]Rusty> We're changing the system so that it's a more extended process (so the defenders can react), and warns people (with a yellow contention state, for them's whose yeller) when it's about to tip over into PvP.
<[FLS]Rusty> We like how the economy plays into the NvN system, we just want it to work better.
<DelmarWynn> Maximilian: Any bountys being implemented for doubloon or item rewards from other players??
<[FLS]Taelorn> We have generic PvP bounty missions that have you target a specific number of players from hostile nations. Those are pretty minor, but we're considering making them more important to go along with other PvP reward improvements.
<[FLS]Taelorn> Player-created bounties is on our list of features to consider, but it's moderately low on that list.
<DelmarWynn> icardo: Any plans to prevent ships from using NPCs to avoid PvP in the "Red Circles"?
<[FLS]Taelorn> Yes, definitely. I'd have it done already if I could, but the right implementation is a lot of work.
<DelmarWynn> FMBOT2K: So far there is no ramming damage, though I can see that being abused, but what if it was a timed skill, for damage, grapple or speed debuff?
<[FLS]Rusty> We just had a quick discussion about it here. It's probably still too vulnerable to exploits, but making it into a skill turns it into a discussion instead of an automatic no. We'll keep thinking about it.
<DelmarWynn> <DJ_LoJo> The French get French mimes and a new capitol city, can Spain expect some Mariachi bands and a new capitol city design any time soon?
<[FLS]Joe> Point-a-Pitre (the French capital) was a project we actually started on back in November before the game launched.
<[FLS]Joe> It was a huge project that took the entire environment team about three months to finish.
<[FLS]Joe> We have other things we'd like to get from the environment team over the next few months so we are pushing back the Spanish capital (San Juan) and they are spending their time on SKirmish rooms and custom environments for Epic Missions instead.
<[FLS]Joe> At the same time we have some programming time going into improving the environment tools so that the next capital will be faster and to enable some of the new features Rusty mentioned earlier.
<DelmarWynn> RGLS]MenionLeah: aaand last one... How about Dump guns skill? How is it possible, that pirates are able to use that skill even tho they have no guns left?
<[FLS]Taelorn> They can't. I believe that change to dump guns is in 1.3, for both pirates and FTs.
<[FLS]Aether> Which hits Testbed in the very near future.