Darkfall: Developer Journals
Darkfall Dev Journal #16: The Details

Dana Massey | 26 Oct 2007 19:29
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We were happy to read Asp's write-up about his visit here, and we were glad that he enjoyed his experience, seeing that he had a critical attitude towards Darkfall before. He said something in his preview that praised the graphics. Darkfall graphics have always been discounted compared to the features, so I enjoyed seeing this. It's a fact that the graphics look so much better live than in screenshots or video. Whenever I mention this, people are doubtful, and that's understandable. When they actually experience the game they're very surprised. Henning, our art director, is never satisfied with the look of the game, and he's always striving to improve it. It's a challenge with our small art team, but it's always good to hear what we know is true from a third party. Like with everything else, Darkfall needs to be experienced to be fully appreciated.

I know that this journal entry may leave much to be desired, but it's the calm before the storm that we're going through at the moment. It's the way things are at the moment and we're trying to give it to you straight. This journal has sadly served as the only Darkfall update out there, but we're trying our best to improve on that.

Thanks for reading.

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