Darkfall: Developer Journals
Darkfall Dev Journal #22: Community Q&A

Dana Massey | 18 Jan 2008 14:58
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Community: Clarification of the statement from Journal 20 that it matters where you get hit. Does this mean it matters in relation to knockback or that hit boxes have been added?

Tasos Flambouras: It matters in relation to knockback which can mess up your aim, but also to damage you take when hit in front and the back. You take much more damage in the back. There were more hitboxes available but not anymore and this was done for practical reasons. Also as things stand now, there are no one-shot kills in Darkfall.

Community: Siege engines- Will they only do damage to structures or can they hit people too?

Tasos Flambouras: They'll do damage to characters, mounts, other siege engines, and boats as well. They're used in city defense. We also want to see players setting up and positioning cannons and other siege engines for massive battles. Depending on the type of siege engine, new dimensions are added to battlefield tactics.

Community: With the more advanced AI of enemy monsters, how relentless will they be when it comes to pursuit? Will they follow us a set duration of time or distance, would they be smart enough to stop if we ran to a city? Also, along a similar line, if an enemy monster is outnumbered and out matched will it flee to find nearby allies?

Tasos Flambouras: They'll follow you around but they won't follow you forever, they'll return to their area. They will call for help, and they'll also flee when the odds are stacked up against them or if they're damaged. The AI constantly assess the situation and will react accordingly but not in a consistently predictable manner. This is something I have personally never enjoyed in other MMOs that I've played, but it's fun fighting AI in Darkfall.

Community: Beta ETA (we all understand possible setbacks that's nature of the industry but a 1 month 2 yrs or something would be great)

Tasos Flambouras: Previous estimates on beta were honest educated estimates based on facts at the time. Circumstances have a way of changing, so we don't want to try to estimate again when so many things are in flux. The only thing certain is that we expect everything to come together one way or another within a few months so that our launch can be within the year. When we decide whether to go with a publisher or to self publish we will announce a beta date.

Community: How much will light armor exactly hamper my spell casting? Will it be so enormous that robes are a must for every spell caster and that leather is already a big no-no?

Tasos Flambouras: If you're a serious spell caster, you'll probably want to be in robes since wearing armor to a varying degree will add penalties to your spell casting time and your spell casting ability.

Community: Will there be pole arms long enough to create a phalanx type formation?
Tasos Flambouras: There are some polearms which are pretty long, and reach matters so I suppose you could simulate this if you can maintain discipline in your ranks.

Community: If a player of a friendly race attacks you and in defending yourself you have to kill him, do you take an alignment hit?

Tasos Flambouras: I'm assuming in this answer that everyone involved is of the same alignment. When attacked you'll get some time to attack and kill your attacker without the penalty. If you're with friends and they help you, they won't take the hit. If a bystander sees you getting attacked and kills the attacker, he won't get the hit. You could say that the attacker "goes gray" to everyone of a positive alignment. In order to negate this effect in accidents we've removed it from clanmates and people in the same group. So if you accidentally swing into your clanmate or someone in your group, you won't be open game to everyone. As you can probably deduce from this, you can spar freely with clanmates or with people that you're grouped up with because there's no alignment penalty.

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