Darkfall: Developer Journals
Darkfall Dev Journal #23: Tasos Answers 29 Fan Questions

Dana Massey | 25 Jan 2008 16:19
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Our Darkfall developer journal continues with its recent twist. Today, Associate Producer Tasos Flambouras answers 29 questions he gathered from the fan community.



Darkfall Dev Journal: 29 Fan Questions
Article by Tasos Flambouras (Associate Producer)

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Continuing last week's QA, here are 29 questions answered. I'm trying to answer everything and I'm not cherry picking as some people suggested last week. I'm just going down a list of questions. There are a lot of questions which are very poorly worded, difficult to understand their meaning and some which are just totally foreign to the Darkfall spirit and are inspired by other MMOs which we also try to answer in a Darkfall context.

Next journal ETA is unknown due to a heavy workload I need to focus on, and I hope you can appreciate that I didn't break this week's up into 2 installments.

Fan Question: Will the crafting system works with blueprints?

Tasos Flambouras: No, you learn your recipes as you raise your trade skills. It's different with enchantment, and advanced crafting. In crafting you have a failure rate based on your skill level and when you fail you'll burn crafting components. The rarer the component, the lower the chance you'll lose it.

Fan Question: What will the construction system be like? Also, will players be able to create a city in mountains or in underground locations?

Tasos Flambouras: I'm not going to directly answer this question because we intend to show you at some point how the construction system works. Describing it here is not descriptive enough. We've said before that "building anywhere" is relative. In Darkfall you can't build in any location you want, but this provides with unique clan cities built in awesome locations. So your clan city can be built on top of a glacier, have a waterfall hiding its entrance, be built on several levels on the side and in caverns inside a mountain, have secret underwater entrances, on a remote island...that kind of thing. These clan city features are not just about aesthetics, like where you ask about customizations, there is functionality in their layout. Darkfall's clan cities are extremely impressive and no two will be the same. Furthermore their location is strategic as far as geography and proximity to limited resources, making them points of conflict.

Fan Question: If there are any regular clanstones off of the main continent, what kind of NPCs will be available?

Tasos Flambouras: Every clanstone is associated with a race, even in the subcontinents.

Fan Question: Does the main continent have chaostones throughout (i assume that silvertown has one) or does it only have regular (player controllable)clan stones?

Tasos Flambouras: There are a few chaos stones in the neutral areas around the middle of the main continent.

Fan Question: How long does it take a build city from a let's say guild with ~80 working hour a day (with sufficient funds given)? How long does it take to tear down a city from group of ~80 who have already conquered the city?

Tasos Flambouras: I hate to estimate but let's say you could fully build up a city if you're working hard at it in about a month. That estimate could be way off at launch, but at least you know that it doesn't take three days or a year. Then you can break down the city a building a day or a building section (for fortifications) a day. Of course it's not efficient to do that when you could keep the city you conquered.

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Fan Question: How much is player involved in crafting? Is it the collect items and automatic transform when you have enough skill, is it something with success %, is it something completely different?

Tasos Flambouras: Crafting is pretty involved...you have to collect, or trade to acquire the raw materials, then the crafting of complex items is broken down into crafting sessions and you have to craft the building blocks first. There's a crafting time of a few seconds to several minutes. You have a success probability based on your skill, and the quality of the finished item will also vary from crafter to crafter. There are different considerations in enchantment and advanced crafting as well, which we'll leave for another time.

Fan Question: Can a single character max out/top end multiple fields in crafting. IE My dwarf is an armor smith, weapon smith and enchanter maxed.

Tasos Flambouras: You can max out multiple crafting skills assuming you're using them a lot, but it will take a long time to achieve.

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