Darkfall Dev Journal #23: Tasos Answers 29 Fan Questions
by Dana Massey, 25 Jan 2008 17:19
Darkfall: Developer Journals - RSS 2.0

continued from page 2

image

Fan Question: What are the current schools of magic? Anything changed inside those 12 known ones or are you willing to reveal more schools?

Tasos Flambouras: There were 12 schools that were upped to 13 schools which got cut down to 10. We may reintroduce the three which were cut (Ritual, Divine, and Wild magic). They were cut because they were redundant the way the other schools worked. The schools that are in at the moment are: Lesser-Greater - Fire - Water - Earth - Air - Witchcraft - Necromancy - Spell Chanting - and Arcane magic.

Fan Question: Is there mass disease rituals and can those diseases spread. How large is the scale of those mentioned effects, basically what´s the biggest aoe within your skill system?

Tasos Flambouras: There are disease spells but not area of effect, rather individual. They are not contagious. The largest area of effect spell we have is pretty impressive but I can't say yet how impressive.

Fan Question: Since you have to aim spells do they have a max range and/or an arch system like arrows or do they just fly for 'x' amount of time. Given your proposed weather system will this effect bolt style spells?

Tasos Flambouras: There's a maximum range, and there are spells which arch as well. The weather system doesn't affect bolts.

Fan Question: What's the largest successful conflict occurrence that testers have had without latency/lag issues?

Tasos Flambouras: I can't say what the largest was but we simulate more than a hundred without problems. Keep in mind that this is before optimizations.

Fan Question: How's the situation with prestige classes? Are you going to implement them after release, or are they dropped out completely?

Tasos Flambouras: No, we're putting them on the backburner and prioritizing them for after release. It's an option which would be available a bit later in the evolution of a character anyway so we don't think anyone's going to miss this feature by the time it's implemented.

image

Fan Question: How many crafting skills are intended for release? (rough estimate? more than 10, less? more than 20?)

Tasos Flambouras: More than twenty.

Fan Question: Is there a possibility of having multiple skill levels to perform a single spell?

Tasos Flambouras: Spells go up in power based on skill level. Take a fireball for instance; there are a few points in a character's skill progression where the spell gets a power boost until it maxes out. This boost isn't linear. The difference between a 99 skill and a 100 skill fireball for example is really large. You get one really powerful fireball at 100 and then your skill drops to 99 again and you have to get it back up to fire it again.
Another answer to what this question may be asking is that there are skill tree-like prerequisites for casting certain spells. So you need one before you can start casting the other.

Fan Question: Can we stack spells before releasing them? like have a fireball, ice shard and lightning bolt charged at the same time before releasing them all together like a torrent of magic...?!

Tasos Flambouras: No we can't

Fan Question: Will there be alignment hits for attacking but not killing a character of the same race?

Tasos Flambouras: As things stand right now, there is none. The attacker however goes gray to everyone of a positive alignment and can be killed without a penalty.