Darkfall: Developer JournalsDarkfall Dev Journal #25: PhilosophyDarkfall: Developer Journals - RSS 2.0
In the last update, several people took exception having recognized a game they're playing, or a game they're waiting for in what I wrote. Different people identified different games and felt they had to defend them. The truth is that I wasn't referring to a single game and that definitely wasn't the point of that journal.
The point of the previous journal was that Darkfall is completely different, that we're putting so much into delivering gameplay and to giving players all the freedom to make the world anything they want without guiding them one way or another. We're not known for our graphics, because as with everything else we've been honest with them showing you the game's progression (who does that?), and yet today they're as good as anything out there. The bottom line is that, even if the feeling isn't mutual, we don't feel competitive towards other games because Darkfall is indeed a totally different game.
We welcome the "too good to be true" or the "Darkfall promises everything" ranting about Darkfall because we're in a position to know that we'll offer more than we promise. If we're going to be called anything right before we come out, "too good to be true" is about as good as it gets. We dismiss this kind of ranting though because it's almost never well-intentioned, and often created in a negative effort to boost other games, or they're stunts trying to use the active Darkfall community to fire up their own. It's easy to be cynical: Why should Darkfall work if nobody's ever tried this before? I would think however that this should be a compelling reason to root for it, as many of you do.
Either way, you'll be the final judge of this game by playing it and that's all that matters to us.
Thank you for reading.