Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
Editorials
This is an index of our collection of opinion pieces where WarCry writers weigh in on whatever issue of the day they feel needs to be explored.
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
With 250 million active users, Facebook is a massive presence on the 'net. Part of what keeps Facebook fresh is the allure of games like Knighthood, billed as the only true MMO for Facebook. Fine out more about Hive7, the minds behind Knighthood, after the jump.
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
You play them. You know you do. It doesn't take many months of membership on Facebook for a game to grab your attention as your friends pester you with requests. What makes these games so addictive? Why are they so damn fun? Who are the people behind our addiction? WarCry will work to provide those answers.
WarCry editor Suzie Ford recently had the chance for an in-game tour of Dungeons & Dragons Online: Eberron Unlimited, Turbine's redesigned free-to-play game. Find out all there is to know about the DDOU store, new content and more!
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this week's Tech Two Livestock, Steven Croop looks at why EVE Online's New Player Experience doesn't necessarily make the game any easier.




