In this week's "RoleCraft," Jim Moreno looks at different ways to roleplay with weather effects in-game.
Editorials
This is an index of our collection of opinion pieces where WarCry writers weigh in on whatever issue of the day they feel needs to be explored.
In this week's "RoleCraft," Jim Moreno continues his look at character alignment in MMORPGs - this time focusing on how in-game factions make characters "evil" (or not).
In this week's examination of Clausewitz "On Gaming," Jonathan Steinhauer looks at what victory and defeat mean ... to NPC monsters.
In this week's RoleCraft, Jim Moreno looks at the standard D&D concept of alignment, how it works in roleplaying, and how it's applied to MMORPGs.
Jonathan Steinhauer continues his application of the writings of Carl Clausewitz to MMOGs, this time focusing on defeat and "life after death" in online worlds.
This week in RoleCraft, Jim Moreno looks at ways for roleplayers to deal with the Fairer Tongue of Elvish.
I had a chat with the king of Aquilonia this month, and while I was impressed by King Conan's hospitality, I was left wondering, "WWCD?" What Would Conan Do?
"You take your blade in one hand and your balls in the other, by Crom, and you cut them down, one by one, and if Crom wills it you will have their heads on a pike like a Stygian shish!"
This month, it's a satirical look at life on an open PvP server and raiding a beast on command of the king!
Jonathan Steinhauer continues his application of the writings of Carl Clausewitz to MMOGs, this time looking at what happens when victory is yours.
This time on RoleCraft, Jim Moreno wants to hear from you roleplayers out there.
Jonathan Steinhauer continues his application of the writings of Clausewitz to gaming, this time examining what happens when you have to turn and run.
After spending 30 days in Hyboria, I decided it was time to check-in with myself and reflect on what has been so far:
"Personally, I've not been left disappointed by what I have experienced in the game so far... I wonder what the next 30 days are going to teach me."
In this edition of Mitra's Method, I take the time to stop and smell the roses.
In this installment of RoleCraft, Jim Moreno looks at an interesting idea from WoW RP Realms: Full Immersion Roleplaying (FIRP).
Jonathan Steinhauer continues his study of Clausewitz and examines the art of the kill.
Just in case you may not be aware, RoleCraft isn't the only place where you can find roleplaying related info on the interwebs. Of course you know that, and I'm only joking. During the course of my day, I am given and locating sites which are directly related to or merely referencing some aspect of roleplaying, and I consider it part of my duty to help keep you, my fellow roleplayers, informed as much as possible.
Since we are dealing with computer-generated cyber worlds that are more than likely not our own creations, there are certainly roadblocks and speed bumps in these games that challenge roleplayers to improvise and adapt. These game mechanics come with the nature of the beast, and many are very necessary to the operation of the games, and are often so obvious as to threaten to pull a roleplayer out of character. While they may not be pleasant to experience during roleplay, their effect in-game can be at least lessened through the lens of imaginative roleplaying.




