This week in RoleCraft, Jim Moreno looks back at the RP scene in one of the very first MMOs: Ultima Online
Jim Moreno's "RoleCraft" MMO Column
Jim Moreno takes a look at the latest developments in role-playing around the MMO genre in this column.
In this week's RoleCraft, Jim Moreno celebrates holiday celebrations in MMOs by looking at how RPers might tackle religion in a game.
In this week's RoleCraft, Jim Moreno looks at how the new WoW Achievement system could affect roleplaying.
In this week's RoleCraft, Jim Moreno looks at other RP-centric sites around the Internet.
In this week's RoleCraft, Jim Moreno looks at the options RPers have when dealing with the old MMORPG standby - the expansion pack.
In this week's "RoleCraft," Jim Moreno looks at the difficulties of scheduling RP events with an established group, and some of the solutions involved.
In this week's "RoleCraft," Jim Moreno looks at different ways to roleplay with weather effects in-game.
In this week's "RoleCraft," Jim Moreno continues his look at character alignment in MMORPGs - this time focusing on how in-game factions make characters "evil" (or not).
In this week's RoleCraft, Jim Moreno looks at the standard D&D concept of alignment, how it works in roleplaying, and how it's applied to MMORPGs.
This week in RoleCraft, Jim Moreno looks at ways for roleplayers to deal with the Fairer Tongue of Elvish.
This time on RoleCraft, Jim Moreno wants to hear from you roleplayers out there.
In this installment of RoleCraft, Jim Moreno looks at an interesting idea from WoW RP Realms: Full Immersion Roleplaying (FIRP).
Just in case you may not be aware, RoleCraft isn't the only place where you can find roleplaying related info on the interwebs. Of course you know that, and I'm only joking. During the course of my day, I am given and locating sites which are directly related to or merely referencing some aspect of roleplaying, and I consider it part of my duty to help keep you, my fellow roleplayers, informed as much as possible.
Since we are dealing with computer-generated cyber worlds that are more than likely not our own creations, there are certainly roadblocks and speed bumps in these games that challenge roleplayers to improvise and adapt. These game mechanics come with the nature of the beast, and many are very necessary to the operation of the games, and are often so obvious as to threaten to pull a roleplayer out of character. While they may not be pleasant to experience during roleplay, their effect in-game can be at least lessened through the lens of imaginative roleplaying.




