Jim Moreno's "RoleCraft" MMO ColumnRoleCraft: Just My ImaginationJim Moreno's "RoleCraft" MMO Column - RSS 2.0
A long time ago, when I was a kid playing with other kids my age, we had this thing we'd do whenever we got together. It usually started with someone saying something like, "Hey, let's pretend we're...", and suddenly, we transformed ourselves and our view of the world into something fantastical and wondrous. We became cowboys and Indians, cops and robbers, samurai and ninja, a Star Trek Away team, Jedi Knights, and once, we were mystical super heroes who used classical music as our weapons. Those are of course just a few examples of play sessions I took part in, and I'm betting those of you my age, older, and possibly younger, can maybe relate with me on a deep and personal level.
Imagination is one of the greatest elements the mind is capable of. While the amount of knowledge that the brain can hold may be finite, it is imagination that completely removes any limit to what the human mind can ponder and believe. Merriam-Webster Online calls it a "creative ability", and it is an ability that everyone possesses, albeit some seem to have a much greater grasp on how to use it.
Roleplayers are such people, I believe. I think (the use of) imagination is the key factor that separates roleplayers from non-roleplayers, and also helps to tell the difference between roleplayers and hard core roleplayers. RP in our beloved MMORPG's begins not in the game, but in the mind, the imagination, of the player playing the game. The game simply helps (or should) with the ability to physically see what our imagination can project.
As for those of us who seem to have no trouble expressing our imagination through our gaming, much of what I'll say here may be old hat, common knowledge. If so, perhaps you'll still find something new in the following suggestions for those less skilled in the use of imagination for building and making better use of your imagination in RP.
I like this line in the Imagination entry on Wikipedia: "A basic training for imagination is the listening to storytelling (narrative), in which the exactness of the chosen words is the fundamental factor to 'evoke worlds'." I couldn't agree more. There are a ton of resources from which a person could pull imaginative ideas from, but none I think more important than the reading or hearing of stories. I was a voracious reader as a child, on up until a few years ago. I am still constantly reading nowadays, starting and finishing about three books a month, but that is nothing compared to my youth, when I would easily go through the same amount during a normal week. I read everything I could get my hands on, no matter the subject or genre. I'm a bit more picky in my adult life about what I read, but the fact remains that I read much and often. I wish to pass this along to my fellow roleplayers, young and old, as a primary tip: Be specific when reading to strengthen your imagination.
Roleplayers are readers. Simply put, all this means is you should match what you read to the game you are looking for RP help in. For instance, if you are looking to broaden your RP imaginative tools for WoW, you're in luck, for there is an entire library of books to choose from, available at the official Blizzard Entertainment Online Store. Fiction books, the trading card game, the tabletop roleplaying game, and official strategy guides, all are top potential items to use in cramming your imagination full of the lore, facts, and general information about WoW, which will only help you in creating and playing some high quality RP in your game sessions.