Mythos has been off the radar in North America for the last year or so. Now, however, after extensive testing and tweaking in Asia, Redbana US is ready to relaunch Mythos in the US. Read on for our exclusive interview with Global Manager Eric Liu of Redbana US!
Interviews
Interviews with the people who make MMORPGs work. Each of these articles is presented in either straight Q&A or article format and finds out the news of the day about the game or person involved.
WarCry recently had the opportunity to sit down with Torchlight developers Wonder Russell, Erich Schaefer and Jason Beck for a 'post mortem' interview. We think a lot of Torchlight around here (see our review) so you won't want to miss this great inside look!
WarCry had the honor of sitting down with Dragon Oath General Manager, Martin Tan. Mr. Tan discusses the unique nature of marketing a well-established Asian game in the West and gives fans an insider's look at Dragon Oath. Keep reading!
Detonator Games is set to blow Facebook apps sky high when its games finally hit the 'Net. Founders Corey Dangel and Matt Wilson, formerly of Sony Online, took some time to sit down with WarCry to talk about Detonator's comprehensive plans for Facebook fun! It's a terrific read and sports some super secret NEW info too!
To celebrate WoW's fifth anniversary, Production Director J. Allen Brack and Blizzard art mastermind "Samwise" Didier sat down with our sister site The Escapist to talk about microtransactions, Cataclysm, and what the hell is up with the Pandaren.
Mega-MMO World of Warcraft turns five this month, and to celebrate, our sister site The Escapist sat down with Blizzard's VP of Game Design, WoW mastermind Rob Pardo to chat about the lessons they've learned, the mistakes they've made, and how they'd like to beat themselves at their own game.
Could a single game please both shooter and MMOG fans? You'll have to play Global Agenda to find out.
Runic CEO Max Schaefer, President & Torchlight Lead Designer Travis Baldree, Art Director Jason Beck and Zombie Pyrotechnician John Dunbar talk about the launch of Torchlight, the upcoming MMO, and the lessons they've learned from Hellgate: London, Mythos, and Diablo.
Canadian artist, LIGHTS, is fast becoming a tour de force on the music scene. Yet she's not just gifted musically. LIGHTS is an avid World of Warcraft player, sporting a level 80 Draenei Death Knight. Find out more about LIGHTS, her music and her WoW passion after the jump.
Dragon's Call is a new MMO in development from EverDream Studios. WarCry had a chance to speak with Lean Smith about Dragon's Call and what fans can expect. We also have an exclusive Assassin image for your approval! Check it out!
Champions Online Executive Producer and industry veteran Bill Roper talks to WarCry editor John Funk about the launch of Champions - balance solutions, communicating with the playerbase, and the difficulties of launching a new MMO - and looks toward the future of the genre.
Get out the lotion and slather it on because Artix Entertainment is set to give DragonFable players a chance to extinguish the Fire War that leveled the town of BattleOn. But they could get burned... Keep reading!
Yesterday, WarCry featured The Wonder of 2D, a first look at Phoenix Dynasty Online. Today we continue our interview with Product Manager Danny Qin. Check it out!
In today's world of resource-sucking 3D graphics, it's a wonder "old school" 2D games can grab a market share. Phoenix Dynasty Online,a 2D isometric MMO, is out to prove that it is the best game out there. Check out WarCry's interview with product manager Danny Qin to see why.
EverQuest Lead Designer Ryan Barker sits down with WarCry Editor John Funk to reflect on how the game - and the MMO space - have evolved over the ten years since the groundbreaking MMO first hit shelves.




