Runic CEO Max Schaefer, President & Torchlight Lead Designer Travis Baldree, Art Director Jason Beck and Zombie Pyrotechnician John Dunbar talk about the launch of Torchlight, the upcoming MMO, and the lessons they've learned from Hellgate: London, Mythos, and Diablo.
Interviews
Interviews with the people who make MMORPGs work. Each of these articles is presented in either straight Q&A or article format and finds out the news of the day about the game or person involved.
Canadian artist, LIGHTS, is fast becoming a tour de force on the music scene. Yet she's not just gifted musically. LIGHTS is an avid World of Warcraft player, sporting a level 80 Draenei Death Knight. Find out more about LIGHTS, her music and her WoW passion after the jump.
Dragon's Call is a new MMO in development from EverDream Studios. WarCry had a chance to speak with Lean Smith about Dragon's Call and what fans can expect. We also have an exclusive Assassin image for your approval! Check it out!
Champions Online Executive Producer and industry veteran Bill Roper talks to WarCry editor John Funk about the launch of Champions - balance solutions, communicating with the playerbase, and the difficulties of launching a new MMO - and looks toward the future of the genre.
Get out the lotion and slather it on because Artix Entertainment is set to give DragonFable players a chance to extinguish the Fire War that leveled the town of BattleOn. But they could get burned... Keep reading!
Yesterday, WarCry featured The Wonder of 2D, a first look at Phoenix Dynasty Online. Today we continue our interview with Product Manager Danny Qin. Check it out!
In today's world of resource-sucking 3D graphics, it's a wonder "old school" 2D games can grab a market share. Phoenix Dynasty Online,a 2D isometric MMO, is out to prove that it is the best game out there. Check out WarCry's interview with product manager Danny Qin to see why.
EverQuest Lead Designer Ryan Barker sits down with WarCry Editor John Funk to reflect on how the game - and the MMO space - have evolved over the ten years since the groundbreaking MMO first hit shelves.
WarCry recently had the opportunity to chat with Warhammer Online Associate Producer Josh Drescher about the game's first year and things to come. Take a look back and sneak a peek at the future after the jump.
When you have two million words worth of Eastern fantasy adventure to translate - and make accessible - to English-speaking gamers, where the hell do you start? The NCSoft team sounds off on the monumental task of localizing a game like Aion.
Sean McCann is the Senior Product Manager at Bigfoot Networks, a man who understands what it takes to create a true gaming computer. In a WarCry exclusive, Sean gives insight into what it takes to make the ultimate online gaming rig.
On the eve of the grand premiere of his documentary Second Skin, director Juan Carlos Piņeiro Escoriaza was kind enough to speak with WarCry about the film and how it taught about virtual worlds and those who live in them.
Wolf Team, a new online first person shooter with MMO qualities, is the subject of WarCry's 'First Look Q&A' with producer 'AndoSky'. Read more and check out our exclusive screenshot too!
WarCry editor Suzie Ford had the chance to tour the new and improved Age of Conan with Glen Swan and Oliver Kunz. Read on for the Top 10 Reasons to Give Age of Conan a New Look.
The best kept secret in the MMO universe was unveiled by Turbine today when it was announced that Dungeons & Dragons Online would become "free to play", following the model of many of the Asian MMOs on the market today. The DDO community and D&D fans around the world were rocked by the news.
To help give some perspective to the announcement, WarCry editor Suzie Ford and columnist Jim Moreno had a chance to sit down with Turbine's Adam Mersky, Kate Paiz and Fernando Paiz.




