Interviews

Interviews with the people who make MMORPGs work. Each of these articles is presented in either straight Q&A or article format and finds out the news of the day about the game or person involved.

Interviews

Suzie "Kalia" Ford participates in a press teleconference with the developers of Cartoon Network's for-kids MMOG, Fusion Fall, and reports on what she hears.

Interviews

When Asheron's Call launched in November of 1999, the development team at Turbine had an ambitious plan in mind: every month, they would update the game, not just to add content but to further the game's story. With the game's ninth anniversary right around the corner, the AC team has hit another huge milestone: August's update is the game's 100th.

I sat down with Producer Dave Javier and Community Manager Andy Cataldo to chat about the evolving world of Dereth and both their favorite memories from the path as well as what they were looking forward to in the future of Asheron's Call.

Interviews

Suzie "Kalia" Ford sits down with the dev team of Requiem: Bloodymare to grill them about their upcoming update.

Interviews

Suzie "Kalia" Ford talks Twin Skies (and Neopets) with Adam Powell, Creative Director and CEO of Meteor Games.

Interviews

Suzie "Kalia" Ford chats with Charles 'kieron' Dane and Brian 'Xaen' Knox, two members of the Aion Development team about some of the features in their upcoming winged MMORPG.

Interviews

WarCry's own Suzie "Kalia" Ford chats with Travis Baldree, co-founder of the risen-from-the-ashes Runic Games about the dissolution of Flagship Studios and its resurrection, and what their plans are for the future.

Interviews

WarCry's Suzie "Kalia" Ford speaks with Kim Tae Gon, the Executive Producer of NDOORS' turn-based strategy MMORPG, Atlantica Online. For further coverage, check out Suzie's own impressions of the Atlantica Online closed beta test!

Interviews

WarCry's Jordan Deam speaks with LotRO Executive Producer Jeffrey Steefel about the upcoming additions to Middle earth in Book 14 and beyond, including information about the new character classes and trait mechanics found in the game's first expansion: Mines of Moria.

Interviews

John "Can't Fake the" Funk talks with Jagex's Henrique Olifiers, Director of Game Content for RuneScape, about the newest iteration of the game: RuneScape HD.

Interviews

WarCry's John "Can't Fake the" Funk chats with Jeff Lyndon of Interzone Entertainment about their upcoming online soccer game, Interzone Futebol.

Interviews

WarCry Editor John "Can't Fake the" Funk had the chance to chat with Hermann Peterscheck, the producer of NetDevil's upcoming MMOG Jumpgate Evolution. See what he has do say in our exclusive interview below!

Interviews

WarCry's Suzie "Kalia" Ford had the chance to ask some questions of Nemesis Studios Entertainment, developers of the upcoming mobster-themed MMOG Goon World. Read what they have to say below the cut!

Interviews

At Blizzard's Worldwide Invitational 2008, WarCry's Whitney "Teleios" Butts had the opportunity to sit in on a private press conference with members of the World of Warcraft and Starcraft 2 development teams. Read more below the cut!

Interviews

WarCry sits down to have a chat with Ray Cheon, Product Manager and Planner & Designer for Nexon's Celtic-themed MMOG, Mabinogi.

Interviews

EVE Online's Lead Designer, Noah Ward, took a few minutes to sit down with WarCry after the second day of CSM meetings to give his impressions of the event thus far.