"There is a certain flavor to Galaxies," Blakely said, "and there is certainly a very complicated and dramatic story with this product. But that's part of what makes it great, so we wanted to take those highlights, those nostalic highlights and bring them back in a better sense, under a new context of the game."
And, Blakely said, it won't stop there.
"We have a very focused team right now," Blakely said. "They're all fans of the game, they all play the game, so they're all trying to try draw in those pieces and try to focus on what's important to the players and what the players like to do."
As with many massively multiplayer online games - especially those that have been out for a while, SWG players like to collect things. The game's next major update, Chapter 7, will address that.
"One of the big pillars of this chapter is going to be the collection system," Blakely said. "You'll see with the collection systems an amazing series of quests. You can take collections to start collections to start collections.
And so, the reason we're doing it like that is to span all the level ranges, all professions, and just totally have this ripple effect where we can build in, feather in all these different types of content. I mean, these are going to be fun. There's going to be stories behind these collections, there are going to be places to explore in the world - it's just gonna kinda be this massive quest system that kind of compounds on itself."
Initially, Blakely said, the team will be adding 100 collections, each with it's own special reward.
"That'll just be a tremendous amount of activity for people," Blakely said. "A lot of server firsts. People to pursue, places to explore, objects to gather. A lot of rewards that people are gonna be jonesing for.
"With each new chapter we're going to be layering in more."
Along with the new content under the collections system, players will also see a new style of quest, Heroic Encounters.
"One of Galaxies' strengths is the sandbox," Blakely said. "The strength of the sandbox product is that it has all of these systems that build interdependencies with each other or this kind of compound effect. As we put one or two more pieces in, it ripples out, and so it goes exponentially in terms of what the activity is to the player.
"Heroic Encounters are part of that. Maybe in a heroic encounter you get a drop that starts a collection, and you have to get a trader to finish a piece for that collection, and the trader does that part for you, and he starts a collection based on doing the crafting for you on that collection."
On top of all that, players can expect to see some familiar faces and places after the update.
"We're also going to be bringing back some locations," Blakely said, "revisiting some that have either been removed, or adjusted or changed and bringing them back. Moving their story lines forward a little bit. So there going to be a lot of familiar places to a previous player or an existing player who's been around for a while, as well as the new players.
"That's kind of been our approach, kind of trying to bring those special elements back."
Along with the most special element of all - the players themselves.