Warcry: The big question on the lips of the fan base is, when can we see beta invites being to happen?
Kevin Balentine: We want to launch next year, so that in its self should give you an idea, but we are not announcing beta as of yet.
Warcry: How well does gate technology translate into an MMO?
Kevin Balentine: Gate technology seems almost made for MMO's. In a standard MMO you might get a quest to kill ten wolves, you travel this great distance to kill the wolves only to find out that you have to go back there to kill something else. The gate compresses all that walking and can put the player nearly to where the action is. We are not limited by geography like some MMO's, because we are not limited to continents on a single planet. When we want to add new content we can just add new gate addresses. The gate also gives us the ability to combine both instanced and persistent areas.
Warcry: What plans are in place for adding content after launch?
Kevin Balentine: We will have a very robust live team in place once we launch. Content and gate addresses will be added on a regular basis. Our hope is that a player will not have the same experience if they play to level cap, and then replay that same progression again. The worlds themselves will evolve with the player's progression also. A world that is a paradise in one level range might be a wasteland in another, like the story of Tollana from the series.




