Project V.I.L.E. Interview with Ashley Hodgetts

JR Sutich | 31 Oct 2007 14:42
Interviews - RSS 2.0

WarCry: Will the PC and Console versions use the same user interface? Will all versions connect to the same servers?

Ashley Hodgetts: Currently, as the last PR mentioned, its only coming out on PC first. We are looking into a Xbox360 release a little further down the line. Obviously there will be slight modifications as an Xbox controller is no keyboard but this wouldn't affect the console gamer at all. We plan on making the multiplatform online experience as seamless as possible, which means players can choose whether or not they want to join the PC gamers or if they would like to be on console dedicated servers.

WarCry: How do you plan to not have to "dumb-down" the PC controls or avoid over-complicating the console controls?

Ashley Hodgetts: I won't go into too much detail here as we don't want to give this away so early. We won't dumb-down the Pc game nor would we make the game too complicated for console. Unlike some MMORPGs where your UI is full of many different abilities and items and, well crap, we believe simple is best. It's not going to be so simplistic that its boring and you have nothing to do, it's just not going to be all over the place.

WarCry: What is the premise behind Project V.I.L.E.? Why do we fight?

Ashley Hodgetts: Well other MMORPs say they are all about the story and that monetary rewards and items come second. We know this isn't the case, everyone is after the cash, the items and the thrill of Pvp, so we have decided to make the primary objectives of Project V.I.L.E. to get rich, get the gear and kick-ass in PvP. There is also a storyline and adventure behind all of this but we'll touch on that some other time.

WarCry: How will the combat system work? Is it a true FPS or will it only simulate the FPS experience through hidden random rolls?

Ashley Hodgetts: The combat system in Project V.I.L.E. is somewhat special. In the main environments, it will be pretty much the hidden roll tables as this is the main way MMORPGs are done But when you enter Pvp Arenas, you can go into FPS mode and fight each other as if you were playing a normal first person shooter. This has been made possible by our proprietary 3D engine, which is going to add that extra level of fun to online gaming.
Also, in squad-based raids (Party Instances) you will be able to choose FPS mode or RPG mode against NPCs.

A unique feature to Project V.I.L.E. is that instead of using stupid horses (mounts) to get from area to area, we have integrated an array of vehicles and Mechs which players can obtain and customize for transport and PvP. Mechs would be used to help give players that extra DPS (damage-Per-Second) they need for some of our bigger instances as well as mech-vs-mech or even mech-vs-players in massive PvP battles. Vehicles like hover bikes, tanks and other killer toys would be used to pilot through certain areas and add that extra dimension to the gaming experience.

WarCry: Let's say I loathe having to kill rats in order to level up to where I can finally start having fun in PvP. Will the game allow me to create a max-level combat character, like Guild Wars? Or perhaps level up through PvP exclusively, like Warhammer Online?
Ashley Hodgetts: First of all, PVP starts from the first level/band. Obviously the lower level areas will be heavily guarded but the fun starts right away. I hate grinding to reach pvp status, it's stupid. As I mentioned before, everytime you kill an opponent you get a small amount of experience points, the more pvp, the more experience. So if you decide that Pvp is better than doing the missions, then by all means go kick ass in the areas where more enemy players are playing. You will be able to level/skill up through missions, Player-Vs-Player or a combination of both. If you're anything like me, you'll go on a rampage in the PVP.

WarCry: Outside of Medic, Trooper, and Pilot, what are some other skill sets that will be available?

Ashley Hodgetts: Skill sets follow a basic category/profession to which they fall under:

Each profession has its own hierarchy of skills a player can choose. These are just some of the professions available - also they may vary by the time beta testing is completed.

  • Assault Troopers
  • Spec - Ops
  • Enforcer
  • Medic
  • Pilot
  • Ranger
  • Agent
  • Freelancer/Smuggler
  • Bounty Hunter
  • Scientist
  • Engineer / Mechanic
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