WarCry had the chance to sit down with Masthead Studios CEO Atanas Atanasov to discuss Masthead's upcoming MMOG Earthrise. Read on for his thoughts on MMOG development, skill-based development and the struggle between Continoma and Noir.
WarCry: For starters, what is your name, and what do you do on Earthrise?
Atanas Atanasov: My name is Atanas Atanasov, CEO of Masthead Studios, and I am responsible for the overall operations of the company including business development and production of our first MMORPG - Earthrise.
WarCry: What's Earthrise's story? How is that story different from other MMOGs?
AA: The story of Earthrise takes place several hundred years ahead from now, when the Third World War is over and there are only a few lucky survivors - the last of mankind. A powerful mega corporation, Continoma controls a Pacific island called Enterra, the last place on Earth inhabited by humans. Continoma has the power to preserve the human consciousness and clone people, providing immortality to everyone who is loyal to the system. The totalitarian government is not favoured by everyone and several decades after the establishment of the last human settlement - the island megapolis called Sal Vitas and a resistance called Noir is formed. They fight to overthrow the government and change the political regime. Players will enter the game shortly after these events. They will be the new citizens, who will decide the faith of mankind.
It should be noted that Continoma and Noir are neither good nor bad - they are more Order vs. Chaos. It will be up to the player to act according to his value system.
Many stories in other sci-fi MMOs offer either a stereotypical look or are based on a popular license that players will be familiar with. Earthrise is different - it's a new and fresh IP that draws inspiration from many sources and genres and mixes them together in a new, exquisite cocktail. We strive to offer our players a believable look at the world's future in an utopian society gone wrong.