WC: In the FAQ on your site, you indicate that there will be no classes. What precipitated this decision? Will all characters begin with the same basic characteristics?
ISA: At the start of the game characters will have different physical attributes depending on their chosen body-type. Beyond that they will all be in the same position, with the same abilities. It is up to the players how they take things from there, and how they choose to develop their goons.
Classes can serve a purpose in some games. They can even be essential. Imagine a warrior in WoW who could also cast warlock spells on his enemies, and throw priest or paladin-type heals on himself. He would be insanely powerful. In a more realistic game, however, where there isn't sorcery, this is less of a problem.
If you can fire a machinegun, throw a stick of dynamite, pick a lock, and crack a safe, that might make your life easier. But it won't make you overpowered. The real world, or even our fictionalized version of it, just doesn't work like that.
In broader terms, it is sometimes necessary to impose restrictions on a player in one way or another. But where there is not a pressing reason to do so, we prefer to err on the side of freedom.
SG: I personally feel that classes take away from a player's creativity and restrict the player into following a few set paths. We are aiming to change that dramatically.
WC: How will leveling up work? Is there a level cap? If so, what is it?
JJG: Leveling? Who said anything about leveling?
SG: Oh yeah, there will be "caps" - they are ejected from guns when you fire
WC: Where do you envision Goon World fitting into the whole scheme of the MMO world?
JJG: Since our game is being built in a previously unexplored territory, two things could happen: We could end up having a smaller and more dedicated fanbase, but still be considered successful in the business world. Or we could become a phenomenon and exceed the expectations of the industry. It's up to the players, and how much they enjoy what we have in store for them.
ISA: We certainly don't have any delusions about achieving the same level of success as WoW. We're just looking to produce a viable alternative for MMO players who are perhaps a little tired of the high fantasy settings which dominate the genre, and would appreciate something like this.
SG: Goon World will grasp many types of players due to its intensive gameplay. I don't think Goon World will have any problem turning gamers into insomniacs. Gamers are getting tired of the standard fantasy type games and need a change. This game will provide them with that change.
CZ: Goon World will offer a completely new experience to MMO fans. While players will feel at home in our vast world, they will see that Goon World has changed how they play and look at MMOs.