WC: Patches seek to add new content, fix bugs, enhance the game, etc. How is the priority set for things to be included in a patch?
Adding new contents is the first priority, and bug fixes and game improvement have the next priority.
WC: High level players have complained (loudly) about the lack of quests and the inability to level after about level 40. Will this patch include some new areas or quests?
The development team already knew about this issue. We added some new quests for high level users in this update. Currently, we are planning to add various types of quests and improve existing quests through the next big update. The development team already started testing quest bugs and errors to make a better Requiem. Unfortunately, this update does not contain new areas. New areas will be added in the next big patch.
WC: Will this new patch make it any easier for high-level players to level up?
This patch is focused on a new race, unity of guilds, and new items; all of which can increase the satisfaction in character gameplay rather than leveling up. As I have pointed out, the removing of quest penalties will help to level up. The assistance of high level users to level up will be provided as soon as possible through increasing party EXP, and adding new areas and items.
WC: Another major bug in Requiem is the distance at which monsters can attack and successfully hit characters yet players must close the distance. Has this been addressed in the forthcoming update? How so?
We already knew about this problem. Right now, the server team and client team are co-operating and deeply discussing how to solve this issue. Unfortunately, the problem has not been solved through this patch, but it will be solved shortly.
WC: Gravity has made a fairly good stab at combining the microtransaction and subscription models. Why was the decision made to choose both rather than just one?
The movement we made is for the Korea market only, however, we can provide various systems for global services.