Interviews
Requiem: Bloodymare Q&A
by Suzie Ford, 28 Aug 2008 17:19
Interviews - RSS 2.0

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WC: How many players do you estimate play Requiem worldwide?

Currently, Requiem services about 80K active users in 3 countries.

WC: What are the long-term goals for Requiem?

The main purpose of Requiem is for all high level users to have an active PVP scenario. This PVP can be castle sieges, PVP in disputed areas, etc. When you see the Requiem map, there are Zudekha areas which will be the final destinations, and surrounding areas such as Fennir and Alkest will be the main areas in which various types of PVP will occur.

WC: Are there plans to add new areas, new cities, new monsters, etc.? (please describe)

The development team already started developing new areas, a new city and new NPCs. It will be implemented in-game when a new map is updated.

WC: What about new classes and races? If so, please describe them.

After having finished the update of the Xenoa race, Requiem has completed 4 races as per the initial plan. The planning team has not decided anything about adding 5th and 6th races as per the Requiem scenario yet.

WC: Are there any plans to add to the item mall? If so, what types of things can players look forward to purchasing?

The Item Mall will be expanded in the future. To catch up to the users' demand and develop the items that users want, will be the main focus of the item mall.

WC: Does the development team actively follow the discussions on the forums?

Many development team members visit the forum site to get users' opinions. Actually, some of the users interchange their opinions with developers, of course, developers hide their id. Therefore, good and reasonable ideas from users are implemented in the actual game.

WC: What part of the development of Requiem has presented the most challenge? How has the development team responded to these issues?

The hardest part is to reflect all the requests from the users. Currently, Requiem has not been covered enough from the variety of the users' requests. However, we always try to do our best to develop and improve our game even though it is hard to implement all of the requests. We also try our best to implement things as close as possible to the users' requests. But sometimes, we are blocked by technical problems. For example, many users request more character customization, but the current Requiem system cannot provide more detailed customization.

WC: Of what part of Requiem are you as developers most proud?

Developing and adding content for users and delivering more satisfaction gives me a lot of pride as a developer.

WC: Please add other thoughts and information you feel appropriate for the community.

I really appreciate all the users who play Requiem: Bloodymare. Requiem is a growing game full of potential. Right now, we cannot provide 100% satisfaction. However, we will return to you with a much better game. Thank you very much, and god bless you.