WarCry: It's interesting that in most open-world MMOs there's a focus on crossing landscapes, but [Moria] is one case where you'll have depth, too ...

Jeffrey Steefel: Vertical. Yeah, "vertical" is a word we're using a lot in the development of Moria. "Think vertical." Because you're right: ... The MMO-space sort of tends to be very conventional world, oddly, in terms of the terrain itself. So we're definitely thinking in three dimensions in Moria which will be part of the fun, I think, for the players; like "where am I?" ... We're having discussions like "What does the radar look like in Moria?" "What does the map look like?" Is it just a top down map of Moria, because we've got multiple layers? How are we going to display that? You can't make the map of Moria be exactly like the map of Bree-land, for example, because there's many, many levels; so what does that mean? It's interesting to kind of change your perspective the way it will become for players.

WarCry: Can you tell me anything about how the new classes, how they might fit in a typical fellowship, what kind of role they're going to serve ...

Jeffrey Steefel: This will be as unsatisfying for you as other folks that I've talked to for about a week or so, but that's one of the things that we're not talking specifically about at all. We know exactly what their roles are and we're working on building it out right now, but that's something we're going to be talking about ... over the next couple months, we're going to be rolling out more and more information about the classes and what they do and how they fit. Our stance is, they were specifically designed to complement the class roles that we have now; they're going to round out the abilities of players' parties, and they're going to give players new ways to experience Middle Earth.

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