Developer Profile Q&As

Get to better know a developer.

Developer Profile Q&As

Games Campus is bringing Major League Baseball to your computer in a big way. GC marketing representatives Hanna Jung, Henri Duong, Chris Ahn and David Chang were on hand in Arizona for Cactus League Spring Training to show off Major League Baseball Dugout Heroes, the first officially licensed MLB game for PC.

Read on to learn more about our day with MLB Dugout Heroes and the GamesCampus marketing team!

Developer Profile Q&As

Sony 'n00b' Jennifer Chan, a senior programmer, wraps up WarCry's coverage of Everquest's ten year anniversary. Proving that Everquest is a game in its first ten years, Chan gives a glimpse into the future. Check it out!

Developer Profile Q&As

WarCry's coverage of the 10th anniversary of Everquest continues today with words of wisdom (and fun) from "Old Guy" environment artist Kevin Burns. Readers learned a bit about Mr. Burns and about tomorrow's 'n00b', Jennifer Chang, in yesterday's introduction of "The Old Guy & the n00b".

Find out what Burns thinks of the changes since Everquest started lo those many years ago. Read on!

Developer Profile Q&As

Continuing our celebration of Everquest's tenth anniversary, WarCry is pleased to present "The Old Guy and the n00b", a paired interview with environment artist Kevin Burns and senior programmer Jennifer Chan. Today's installment features general questions aimed at both Chan and Burns. Monday will feature questions specifically for Burns, the "old guy" and Wednesday's installment will feature Chan, the 'n00b'.

Keep reading!

Developer Profile Q&As

WarCry's look at Global Agenda, an upcoming MMO in development at Hi-Rez Studios, continues with an exclusive Q&A with associate producer Michal Adam. Continue reading for more information about one of the most innovative MMOs currently in development.

Developer Profile Q&As

The folks at Masthead Studios, developers of Earthrise, were kind enough to take some photos around their office and send them our way. For those of you interested in Earthrise, check out where it's made below the cut!

Developer Profile Q&As

In another Obsidian developer profile Q&A, we hear from Justin Cherry, the Art Director for Neverwinter Nights 2 and the Lead Artist of Mask of the Betrayer. This article looks at the man himself, is role in development and path to the industry.

WarCry: What's a typical work day like for you?

Justin Chery: Generally, I come in and get caught up on the morning emails, have a quick meeting with the artists, and by then it's time for my favorite part of the day, lunch! Afterwards, it's a combination of working on tasks and making sure the other artists are all good on what they're doing.

Read more after the click.

Developer Profile Q&As

Kevin Saunders recently served as the Lead Designer for Neverwinter Nights 2: Mask of the Betrayer and today we have an interview with him where we learn about his job, Obsidian and how he got to where he is.

WarCry: What is your gaming background? Have you always had an interest in gaming and RPGs?

Kevin Saunders: Yes, and I imagine my gaming background is similar to that of many of your readers. I started playing basic D&D when I was 4 or 5. I loved games like Advanced Dungeons & Dragons: Treasure of Tarmin for the Intellivision. The Bard's Tale, Zork, Wizardry, Phantasie, Ultima, "Gold Box" D&D titles, etc. were all a big part of my childhood. I loved Stuart Smith's Adventure Construction Set.

I missed a whole generation of great games in the early and mid-90s when I was in college. Those days I mostly just played chess online.

Read more after you click.