Jess Lebow is the Content Director of Pirates of the Burning Sea, but in this latest edition of our Q&A series, we talk to him about what inspires him and what made it into the game from history and reality. Lebow - who is also a novelist - gives us in-depth responses on all fronts.
WarCry: Sailing has been simplified for ease of gameplay. Is there anything there for the nautical purist to enjoy?
Jess Lebow: Oh sure.
Wind plays a huge factor in sailing and combat tactics. There are several different types of rigging in the game, and each changes the way a ship handles along with its angle of attack. Trying to sail close-hauled will reduce your effectiveness, as it would in a real ship. The sails will actually turn when you move through the point on the compass where the wind hits them in a different direction. And, among other things, our ships have been created using actual plans from sailing ships of our time period.
Read more after the click.




