WarCry: Players always say they want individuality, but you guys also talk a lot about silhouetting so that others can immediately identify the class just by the look. How do you make sure someone still looks like their class, but is also a unique snowflake in the eyes of the player behind the wheel?
EA Mythic: The colossal amount of armor that the artists have created for each career clearly shows an increase in "bad-assery" as a player progresses through the game.This armor is still definitively "of that career" and preserves the classic GW silhouettes of that career. There's also plenty of extra "hats" and "shoulders" to create extra diversity. Kudos should be given to the artists for coming up with so much armor that is instantly career-recognizable.
In addition, players will also be able to attach trophies to themselves in many different places. Given the large number and types of trophies and trophy slots, this will create a staggering number of potential visual combinations for each career. Players can change the colors of their armor too using dyes. If you add this all together, the possibilities for "look" diversity and "being a unique snowflake" are immense.