Age of Conan is likely one of the most anticipated MMORPGs headed to market, likely rivaled only by Warhammer Online. With its main competitor not at E3, they had the spotlight to themselves. Unfortunately, through no fault of their own, the demonstration suffered some unfortunate setbacks. Find out what we thought of this Eidos / Funcom project:
Melee combat differs from traditional MMOs. Instead of auto-attacks modified by a series of feats, Conan allows the player to swing their weapon in any one of five directions. Players equip feats that are in reality combinations. A half moon display at the bottom of the HUD shows each of these directions and lights up all the potential moves that would continue one of those feats. So after the first swing, three might light up, each a part of a different combination, after the player performs their second swing, perhaps only one or two light up, and so on. It's a great mechanic in a genre that desperately needed one, although it seems difficult to do with a mouse and keyboard (more on this later).
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