PreviewsDungeons & Dragons Online: Module 7: The Way of the Monk PreviewPreviews - RSS 2.0
Hallowed Ground and Underground
It was time for us to leave Three Barrel Cove and head off
to the next new dungeon area. Before we did, however, we stopped by Delera's Graveyard to pay homage to E. Gary Gygax at a memorial constructed in his honor. While he may be gone, his legacy lives on.
After giving our prayers and respect, we headed off to the Marketplace Tent. Unfortunately, the tent was missing and several members of the Twelve were hanging out around an entrance to an underground cavern. Kate Piaz explained that this is a rather intricate dungeon and that multiple players are needed to open the Subterrane. Exactly how remains a bit of secret, but she assured us that they have the means to assist if it is necessary. After speaking with the Grandmasters of the Twelve, we went off to explore the depths.
The Subterrane is designed for a 12-man raid. There are three regions inside the dungeon, each with its own fun and adventure. First up was the Undead Giants, where we encountered giant skeletons with big clubs. All I can say is "tumble!" As we worked our way downward, we came across another new creature. Have you ever asked yourself where that Delayed Blast Fireball went when you failed your concentration check? Fear no more: They have been found and are right here blowing up in front of you. Don't worry; so are Fingers of Death and other spells that have been wandering around in limbo for years. These "living spells" look and act just like you would expect.
Making our way past these rogue spells we entered the "Treasure Room" and, of course, pulled the lever. One of these days, I will learn not to pull a lever when Jesse Smith tells me to. Straight down we went as the floor disappeared from beneath us. Luckily, I landed on a nice soft pile of gold. In fact, the whole room was filled with gold. All I could think of was, "I'm rich!" Immediately I go to grab some treasure. Of course, I felt the consequences.
The owner of the treasure decided I shouldn't have any and proceeded to bash me into the ground with the help of some not-so-friendly specters. As if fighting this guy and his goons wasn't bad enough, he would occasionally smash the ground so hard that we went flying up into the air. After doing this once or twice and getting the tar zapped out of me on the way down, one of the devs informed me of some magical circles which provided safe zones to help you make your way down safely. Of course, this is easier said than done.