Rule #6 of MMOs: If there's a dungeon and a boss within, there'll be some sort of quest to enter the dungeon and engage the boss in diplomatic relations--a good friendly chat, of course!
Just kidding. You kill them! And take their stuff!
This time, Jayne(z) and friends venture into the dangerous Blood Furnace in search of adventure, glory, and phat lewtz.
Oh, by the way, this entire time you hear Magtheridon (Pit Lord from Frozen Throne, to jog your memory) yelling and ranting. Apparently, after Illidan beat him up and kicked him out of his home, the Pit Lord was delivered into the hands of the Fel Orcs to harness as they willed. So he's not happy. Though you never actually encounter him here, he keeps shouting through the entire run.
We fight on and kill enemies, and Magtheridon still doesn't shut up. In the next room, we encounter orc Technicians, who will become very familiar to us on the run. They, like the goblin Technicians in BWL, will toss sticks of dynamite. They'll also toss down Proximity mines, and after a few seconds will activate them-meaning anyone who approaches will detonate it for about 1800 Fire damage. I can EASILY see this leading to the demise of a PUG group or two-communication when dealing with the mines is key.
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"The Mage They Call Jayne(z), Part 3: If A Pit Lord Is Imprisoned In A Dungeon, And Nobody's Around To Raid Him, Does He Ever Shut Up?"