Story
Funcom is a story-telling games developer, and they have made no exception with Age of Conan.
From the very beginning of the game, you are immersed in this world of Hyboria and a devious plot to overthrow the Cimmerian-born king of Aquilonia. The characters you meet along the way are memorable and Howard's dark and often morbid humour breaks through with the sort of quests that you partake in one your way from level to 80.
The quests are very well-written, as they make you feel like you're part of some thing grander, and you, as a player, are left with a feeling like it actually matters what happens to these characters that you interact with as a result of your own actions. I actually find myself imagining even after quests have been completed how things have panned-out for those characters involved; it's this sort of story immersion that Funcom has done so well with: you're as much a part of this world as the characters are!
As a player in this tapestry of drama and adventure, it felt truly as though I was single-handedly weaving the threads of this epic tale, unravelling it bit by bit, and this is why Age of Conan deserves full marks for its ability to lure the player so well to its cinema-esque story-driven game. The more you feel part of something, the more you take ownership of it
The score: 20 out of 20.








