With every sense of integrity in my typing hands, I can honestly say that I believe Funcom has made a winner here, and is on to something big. While every MMORPG at the very start of retail has to make it out of the jungle first, based on what we've seen at release and how everything has come together from concept, to beta, and then to retail, the five years waiting for Age of Conan have certainly been worth it, and with 400,000 customers already subscribed to Age of Conan, it's no doubt that thousands and thousands of players around the world have caught on to the magic of Hyboria and the exceptional work that Funcom has put in to the game since beginning development in 2003.
With its eye-gasmic graphics, mind-blowing sounds, offering of diverse and unique gameplay experiences, clever and thoughtful design, and story-telling that would make Robert E. Howard himself proud of this production, Age of Conan is set to be a mammoth MMORPG. While it certainly will not be a World of Warcraft killer (that's a Goliath that stomps over all of its Davids), Age of Conan will be a game that will retain its most dedicated of fans for many years, introduce many new players to the MMORPG genre, and without a doubt set the standard for MMORPGs for years to come.
The verdict: 94 out of 100.
Until next time, this is Stephen "weezer" Spiteri,
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