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Wrath of the Lich King: WarCry's Official Review

John Funk | 10 Nov 2008 13:00
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The More Things Change...

All in all, WotLK seems to revel in offering players more choices: there's more love for PvPers as well as PvE-lovers, people can tackle endgame raids with 9 or 24 friends, and can improve their standing with whatever faction they choose via Championing. With the new Inscription profession, players are given more options to customize their spells, whether it's removing the reagent component on spells like Slow Fall or Rebirth, or making your Polymorph spell turn the target into a Polar Bear cub or a Penguin.

With the tweaks and adjustments made to some of the core mechanics of the game - how tanks generate threat, the Paladin Seal system, or the consolidation of Spell Damage and Healing into one Spell Power stat, just to name a few - many players have expressed concerns that the game and the classes are becoming too homogenous. They may well be right, and it's something that Blizzard will have to walk a very fine line on. Even that, though, comes down to the desire to give players more choices, and to move away from certain classes and talent specs being absolutely mandatory (where if Jimmy the Shaman can't show up, people might cancel the raid rather than go without, say, Windfury). It's an admirable goal, and with 30 potential talent builds vying for 25 raid spots, it's understandable that the developers would rather let guilds bring who they wanted to bring to an encounter, rather than who they had to bring.

There's so much to cover in Wrath of the Lich King, and even in this (pretty lengthy) overview, I've barely scratched the surface. The new zones are fantastic, the music is beautiful and actually worth listening to, the quests are great, the dungeons are fun and engaging, and the storyline is a gigantic treat to people (like yours truly) who love the Warcraft lore. Blizzard has always been known for its extremely high standards, and the pride, effort, and commitment that went into WotLK is obvious from the very beginning.

This is more WoW, there's no getting around that. It's more of the same. But it's "more of the same" style, wit, quality, and polish that Blizzard is known for. The "same" is better than ever, and Wrath of the Lich King makes World of Warcraft the best it's ever been.

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John Funk has become entirely too obsessed with getting Achievements on his Druid.

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