How do you RP as yourself?
Folks who have been curious about Darkfall Online will have the opportunity to try the game out with a 14-day free trial, according to an announcement from Aventurine Studios. Check out the details!
In this week's RoleCraft, Jim Moreno teaches you how to sound like you're short, Scottish, and have a massive beard.
Darkfall devs are offering a trial version of the game to celebrate its first birthday. The trial will cost a mere buck for a week's worth of play. Grab the details by clicking below.
Jim Moreno looks at how you can bring your pen-and-paper RP experience to Dungeons & Dragons Online: Unlimited.
Jim Moreno walks us through how to properly roleplay in Star Trek Online. Live Long and Prosper.
Jim Moreno discusses how best to network with fellow roleplayers (and himself, of course).
The December expansion for Darkfall Online, Conquer the Seas, is set to hit all servers later this month. The second expansion features a host of improvements and a great deal of new content including sea fortresses. Find out more after the jump!
Jim Moreno outlines the things that would make him one very happy roleplayer this Christmas, even if they won't fit under the tree.
Jim Moreno shares his list of the five most crucial tools for any MMORPG to support roleplaying.
Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
Earlier this week, Eurogamer panned Darkfall with a 2/10 review. Needless to say, it's created a storm of controversy. The final word on the subject has come from Tasos Flambouras saying, "We'll just take it on the chin." Read why after the jump.
Darkfall Online has been handed its keester in a review by Eurogamer. Reviewer Ed Zitron panned the game with a 2/10 review. Check out a bit of the review and a fiery comeback by lead developer Tasos Flambouras after the jump.
The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.
In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.
Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.
This week on RoleCraft, Jim Moreno looks into how roleplayers can prepare for an adventure - Research, Plan, Go!
In this edition of RoleCraft, Jim Moreno wonders about a crucial element in tabletop gaming missing from the MMO - the Dungeon-Master.


