How do you RP as yourself?
Earlier this week, news that Earthrise was being delayed hit the airwaves. Speculation about when exactly Masthead Studios would release their flagship game was rampant. An official word has come out now announcing Q3 2010. Read more!
In this week's RoleCraft, Jim Moreno teaches you how to sound like you're short, Scottish, and have a massive beard.
Jim Moreno looks at how you can bring your pen-and-paper RP experience to Dungeons & Dragons Online: Unlimited.
Jim Moreno walks us through how to properly roleplay in Star Trek Online. Live Long and Prosper.
The developers of Earthrise MMO, Masthead Studios, have finalize an agreement with Interplay Entertainment to develop the rumored Fallout MMO, codenamed Project: V13, with a public Beta set for 2012. The agreement happened during the ongoing legal wrangling between Interplay and Bethesda/ZeniMax over the Fallout franchise. Full press release after the jump.
Jim Moreno discusses how best to network with fellow roleplayers (and himself, of course).
In a recent interview with Klassa.bg, Masthead Studios CEO Atanas Atanasov revealed that their flagship MMORPRG Earthrise will be launching the second quarter of 2010, following a closed Beta test between February and March 2010. Full interview can be found here!
Jim Moreno outlines the things that would make him one very happy roleplayer this Christmas, even if they won't fit under the tree.
Jim Moreno shares his list of the five most crucial tools for any MMORPG to support roleplaying.
Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
Good crafters love their...er...craft. It's never a question of time-consuming. It's a matter of the tedium involved. Earthrise players have an answer to the crafter's concern in the latest Question of the Week. Keep reading!
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
The developers of Earthrise release last week a fresh batch of screenshots and artwork showcasing Nathura, Hatchery, Boneyard and the Cascade Mountains zones. Plus, several new armor suit and robot concepts were thrown in there as well. Check them after the jump!
Masthead Studios'CEO Atanas Atanasov, the creators of Bulgarian MMO Earthrise, talked about mechas and their operation in a new interview at GameSNAFU, plus touching on topics like the role of environments in PvP and PvE. Read the rest here.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
This week's Earthrise "Question of the Week" features an explanation of the teleport system. Click below to find out more about long- and short-distance teleporting.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
The Earthrise team has sent out a very newsy letter packed with information about the game, various media interviews and screenshot links. Check out what's up for summer by clicking below.
Masthead Studios' latest Question of the Week feature discussed Earthrise's skill advancement and its impact on gameplay. Read it after the jump.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.


