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Fast Facts
Name:
Earthrise
Acronym:
ERA
Developer:
Masthead Studios
Publisher:
Release Date:
TBD
Country:
Bulgaria
Genre:
RPG
ESRB Rating:
Teen
14 Jun 2010 12:00
Editorials

How do you RP as yourself?

17 May 2010 12:00
Editorials

There is one cardinal rule of roleplaying, and it is this one.

4 May 2010 12:00
Editorials

WoW RPers, the end is nigh. How are you preparing?

15 Apr 2010 12:00
News

Earlier this week, news that Earthrise was being delayed hit the airwaves. Speculation about when exactly Masthead Studios would release their flagship game was rampant. An official word has come out now announcing Q3 2010. Read more!

5 Apr 2010 12:00
Editorials

In this week's RoleCraft, Jim Moreno teaches you how to sound like you're short, Scottish, and have a massive beard.

22 Mar 2010 12:00
Editorials

Roleplaying online or offline: Which is the superior experience?

8 Mar 2010 12:00
Editorials

How do you roleplay the passage of time?

23 Feb 2010 12:00
Editorials

Jim Moreno looks at how you can bring your pen-and-paper RP experience to Dungeons & Dragons Online: Unlimited.

25 Jan 2010 12:00
Editorials

Jim Moreno walks us through how to properly roleplay in Star Trek Online. Live Long and Prosper.

24 Jan 2010 12:00
News

The developers of Earthrise MMO, Masthead Studios, have finalize an agreement with Interplay Entertainment to develop the rumored Fallout MMO, codenamed Project: V13, with a public Beta set for 2012. The agreement happened during the ongoing legal wrangling between Interplay and Bethesda/ZeniMax over the Fallout franchise. Full press release after the jump.

11 Jan 2010 12:00
Editorials

Jim Moreno discusses how best to network with fellow roleplayers (and himself, of course).

29 Dec 2009 12:00
Editorials

A look back at RoleCraft 2009.

22 Dec 2009 12:00
News

In a recent interview with Klassa.bg, Masthead Studios CEO Atanas Atanasov revealed that their flagship MMORPRG Earthrise will be launching the second quarter of 2010, following a closed Beta test between February and March 2010. Full interview can be found here!

14 Dec 2009 12:00
Editorials

Jim Moreno shares another round of the best RP resources on the internet.

1 Dec 2009 12:00
Editorials

Jim Moreno outlines the things that would make him one very happy roleplayer this Christmas, even if they won't fit under the tree.

16 Nov 2009 12:00
Editorials

Jim Moreno shares his list of the five most crucial tools for any MMORPG to support roleplaying.

2 Nov 2009 12:00
Editorials

Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.

22 Oct 2009 12:00
News

Good crafters love their...er...craft. It's never a question of time-consuming. It's a matter of the tedium involved. Earthrise players have an answer to the crafter's concern in the latest Question of the Week. Keep reading!

19 Oct 2009 12:00
Editorials

In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.

5 Oct 2009 12:00
Editorials

In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.

23 Sep 2009 12:00
Screenshots

The developers of Earthrise release last week a fresh batch of screenshots and artwork showcasing Nathura, Hatchery, Boneyard and the Cascade Mountains zones. Plus, several new armor suit and robot concepts were thrown in there as well. Check them after the jump!

21 Sep 2009 12:00
News

Masthead Studios'CEO Atanas Atanasov, the creators of Bulgarian MMO Earthrise, talked about mechas and their operation in a new interview at GameSNAFU, plus touching on topics like the role of environments in PvP and PvE. Read the rest here.

Editorials

This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.

8 Sep 2009 12:00
Editorials

Jim Moreno looks at how roleplayers can create a character who is in the military.

24 Aug 2009 12:00
Editorials

Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?

10 Aug 2009 12:00
Editorials

A collection of the finest RP links from around the Internet.

3 Aug 2009 12:00
Editorials

Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.

13 Jul 2009 12:00
Editorials

As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.

30 Jun 2009 12:00
News

This week's Earthrise "Question of the Week" features an explanation of the teleport system. Click below to find out more about long- and short-distance teleporting.

22 Jun 2009 12:00
Editorials

How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.

19 Jun 2009 12:00
News

The Earthrise team has sent out a very newsy letter packed with information about the game, various media interviews and screenshot links. Check out what's up for summer by clicking below.

4 Jun 2009 12:00
News

Masthead Studios' latest Question of the Week feature discussed Earthrise's skill advancement and its impact on gameplay. Read it after the jump.

1 Jun 2009 12:00
Editorials

I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.

11 May 2009 12:00
Editorials

In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.

20 Apr 2009 12:00
Editorials

The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.

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