How do you RP as yourself?
The latest in WarCry's series of Mythos Developer Diaries concerns the small burg, Greenreach. Greenreach is the starting town for Mythos but dark times have fallen and it shows. Greenreach needs a hero. Read on!
In this week's RoleCraft, Jim Moreno teaches you how to sound like you're short, Scottish, and have a massive beard.
The second installment of WarCry's exclusive developer diaries with the Mythos development team has arrived! This week find out more about Sanderson, The Fallen Kingdom and check out some awesome new screens!
Jim Moreno looks at how you can bring your pen-and-paper RP experience to Dungeons & Dragons Online: Unlimited.
WarCry is pleased to present the first in a series of developer diaries from Mythos developer Redbana US. The first installment reacquaints players with Greenreach and the Mythos universe. Check it out!
Jim Moreno walks us through how to properly roleplay in Star Trek Online. Live Long and Prosper.
Jim Moreno discusses how best to network with fellow roleplayers (and himself, of course).
Jim Moreno outlines the things that would make him one very happy roleplayer this Christmas, even if they won't fit under the tree.
Mythos has been off the radar in North America for the last year or so. Now, however, after extensive testing and tweaking in Asia, Redbana US is ready to relaunch Mythos in the US. Read on for our exclusive interview with Global Manager Eric Liu of Redbana US!
Jim Moreno shares his list of the five most crucial tools for any MMORPG to support roleplaying.
Runic CEO Max Schaefer, President & Torchlight Lead Designer Travis Baldree, Art Director Jason Beck and Zombie Pyrotechnician John Dunbar talk about the launch of Torchlight, the upcoming MMO, and the lessons they've learned from Hellgate: London, Mythos, and Diablo.
Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
Former Mythos players will be pleased to know that the game's new publisher, Hanbisoft, is bringing the game back and there's a brand new site to celebrate! Devs are also looking for beta testers! Find out how to get involved by clicking 'read more'.
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.
In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.
Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.
This week on RoleCraft, Jim Moreno looks into how roleplayers can prepare for an adventure - Research, Plan, Go!

