Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.
- A rich universe focused on epic space adventure, trading and dogfighting in first person.
- Single Player - Offline or Online (Drop in / Drop out co-op play)
- Persistent Universe (hosted by US)
- Mod-able multiplayer (hosted by YOU)
- No Subscriptions
- No Pay to Win
It's hard to imagine a videogame genre that fans want to make a comeback more than space combat simulators. Where modern adventure games and 8-bit platformers have been able to find audiences, today's space sims rarely attract the sense of wonder and joy that titles like Freespace or Wing Commander once did. For whatever the reason, it's something Wing Commander creator Chris Roberts would like to see changed, and this time he has a lot of support. Roberts recently took to Kickstarter with a plan to revitalize on the genre on modern computers, and earned a $2 million dollar budget for the trouble. Thanks to these efforts, Robert's Star Citizen will see the light of day in 2014.
Star Citizen features a massive explorable MMO universe that gamers can wander or adventure in to their heart's content. Players create pilot characters that can attempt to find their way in the universe through odd jobs, professional trades, and more. Star Citizen also features a storyline for anyone who signs up for a UEE tour of duty, fully playable in online and offline modes. From the sounds of things, the story campaign will be entirely optional. Players who wish to jump straight into a persistent online world are welcome to, and may even find rewards in doing so.
As part of an online world, Star Citizen intends to make pilots part of a society that is influenced by player actions. Characters can work within civilized worlds that offer security in exchange for high tariffs, or head outside of Earth's protection for to larger profits. Player trade and earnings will cause the in-game economy to fluctuate, causing the importance of specific jobs to change over time.
Of course, most pilots will play Star Citizen for spaceships and fast-paced dogfights, and Roberts intends to deliver on those scores. Star Citizen will provide a wide variety of spacecraft, ranging from individual fighters to kilometer-long carriers, all of which are constructed using various sub-components. The game will also support keyboards, gamepads, and joysticks, allowing players to use the control scheme of their choice.
Star Citizen is still in the early stages, so it remains to be seen whether it can live up to the hype. Either way, the game promises a unique combination of classic space simulator and MMO gameplay, which would be a rare feat indeed. Interested pilots who missed the Kickstarter can still back Star Citizen through its official website, where pre-orders and rewards are still available during the game's development.
- CPU: Dual Core
- Graphics Card: GTX 460 or greater
- RAM: 4GB