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CoH Community Quiz: Matt Miller, Lead Designer

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lepidus
WarCry Choice
Posts: 1986
Joined: 29 Jan 2004

CoH Community Quiz: Matt Miller, Lead Designer

imageEvery so often, we'll bring you a profile of a Cryptic developer. Then, you get the chance to ask that person questions by posting them on our forums. We'll select a few, get some answers and then publish the full interview, along with a profile of the next developer you can quiz.

So let us begin by introducing you to Matt "Positron" Miller, the Lead Designer of City of Heroes/Villains. On top of the profile, we also have a few questions he answered to kick this feature off.

So who is Matt Miller?

Matt started in the computer game industry in 1993 at Domark Software (which eventually turned into Eidos Interactive). He started out as a game tester and did phone support for the company's brand new U.S. office. He worked on many titles at the company including Flying Nightmares, Absolute Zero, Thief: The Dark Project, Revenant, and Joint Strike Fighter. He stayed at Eidos until 1999 when he moved to southern California to work at Prolific Publishing where he was the Producer for Shrek: Fairy Tale Freakdown and Shrek: Swamp Kart Speedway. Finally Matt ended up at Cryptic Studios in 2003 where he was brought on as a Mission Designer, and eventually a Systems Designer for the project. After the release of City of Villains, Matt was promoted to Lead Designer when Jack Emmert moved into the role of Creative Director for the company. Matt is an avid comic book reader and loves the fact that he is able to bring the vibrant and explosive world of comic books to life every day for thousands of gamers across the globe.

And what does he do?

Matt oversees the day to day operations of the Design department, as well as forges the path the games will take in the future. Matt is responsible for seeing the design documentation through, and that new systems are implemented as they were envisioned.

image
Then why does he call himself "Positron"? Is that some kind of superhero name?

Positron started as a Champions character I played in High School about 20 years ago. He's been played in many super-powered hero games since then, and each time his "origin-story" has changed to fit the campaign. When I started at Cryptic I was given the opportunity to put a signature character into the game, and I picked Positron because I really liked the concept behind him (a being who could generate anti-matter, causing tremendous explosions) and the name was pretty cool too. I was never really happy with the straight up "bronze armor" look Positron got when the game was first released, so when given the opportunity to update his armor a tad, I got the glowing lines added. Positron is the "brainy" character of the Freedom Phalanx, taking on the role as the group's inventor, always coming up with a gadget or enhancement that helps the team overcome their newest threat.


Finally, we got a chance to ask a couple questions of Matt. These are just the tip of the iceberg, as after you read these, we want you - the fans - to click on to our message boards and post the questions you want answered by Matt in the next installment of the CoH Community Quiz!

WarCry Network: At AGC this year, Cryptic Creative Director Jack Emmert said that Issue 9 was the thing he was looking forward to most. Given no details were available at the time and you were promoting Issue 8, those are some pretty strong words. What about Issue 9 has created such an internal excitement over at Cryptic?

Matt Miller: The Invention system is the single biggest system we have added post-launch to the game. It really changes the face of the game for the hardcore players, by giving them a huge chance to make their awe-inspiring characters even better with the special crafted Enhancements they can make. The best part is anything that is a "reward" can be made using the Invention system, that means the sky is pretty much the limit on what players can obtain, including costume pieces.

WarCry Network: Comics seem to be taking off again. With shows like Heroes and blockbusters like X-Men, it's never been cooler to read a comic book. How is Cryptic capitalizing on this trend and turning fans of these peripherally related subjects into City of Heroes/Villains subscribers?

Matt Miller: Late last year we released the Good vs. Evil box set. This allowed players, with one easy purchase, to experience both sides of comic book roles: the heroic and the villainous. It has introduced the game to a good number of newcomers. With the success of media like Heroes we hope that players that fantasize about having super-powers can realize their dreams with the "City of" games. The games offer a ton of options, which many new players really enjoy, and we are trying to make the game as accessible as possible with free trials and promotions.


Remember, now it's your turn! Click on the comment thread below to jot down your questions for City of Heroes/Villains Lead Designer Matt "Positron" Miller!

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Dana "Lepidus" Massey

lepidus
WarCry Choice
Posts: 1986
Joined: 29 Jan 2004

Now that you've got a little sample... what do you want to ask Matt Miller? We're gathering fan questions now for the next edition of "CoH Community Quiz".

Dana "Lepidus" Massey

Fionavar
Posts: 3
Joined: 29 Mar 2005

Positron mentions the Good versus Evil special edition box, which to my knowledge STILL has not had a Canadian release. While I realize that this falls more under the jurisdiction of NCSoft rather than Cryptic, would there by any chance be any knowledge of when (or if) this product is going to be available at Canadian retailers?

arthurh3535
Posts: 17
Joined: 29 Oct 2003

Just reply here to ask questions?

If so, let me ask Matt what he is planning on doing to re-balance certain 'un-fun' factions that you can fight against? Off the top of my head, the Vhazilok, Carnival of Shadows, Malta, Arachnos and Longbow all are set up that players will avoid, even if they are worth more XP just because certain things or attacks they do just aren't fun for players (Malta Sappers, Vahz toxic/slows at low levels, Arachnos electricity/psi/stealth effects, etc.)

Reighn328
Posts: 1
Joined: 8 Jan 2007

Are there any plans to, and if so when are they going to, redo the early level content?

Over the past 2 years the mission design has gotten much much better but I'm still running the same old missions I was running when I started. From a new player point of view, I know some of the VERY EARLY mission doors are deep within red zones. As a new player, I would find that very frustrating, to not even be able to make it to my first mission when I'm still activly trying to learn the game.

I know the designers are capable of making some truly captivating content, why not showcase it right off the bat?

Slodeine
Posts: 1
Joined: 8 Jan 2007

Can you or will you talk about the power data leak that seemingly originated at Cryptic? Many players believe that the release of detailed and accurate power information is a great boon and finally allows us to make informed power choices. If the information did indeed come from Cryptic, why did the Dev team change their minds after years of refusal? Will you release updated data for each issue?

O. Hakubi
Posts: 1
Joined: 8 Jan 2007

1) Regarding the invention system in Issue 9: All prior reports seem to suggest that you are introducing new salvage into the equation. However, I - as well as other people in other groups both super and villain - have noticed that the current salvage tends to pile up. That is to say, most groups obtain salvage faster than they use it to build base additions, and the additions to the game intended to serve as salvage sinks (e.g., buff stations) are not being employed due to an extremely poor cost-to-effectiveness ratio. So why add *more* when there's already so much lying around?

2) Regarding CoV graphics issues: I'll be blunt. Is it *really* necessary to have so many reflective surfaces and transparencies in Grandville and the Arachnos bases, to the point where even high-end computers begin suffering from significant framerate issues for what could be (and is) seen as an insignificant improvement in aesthetics? Can something be done to correct this issue?

Poison Pill
Posts: 3
Joined: 8 Jan 2007

Positron,

A couple of questions:

What are the cons or the downside of opening up the Villain Patron Power Pools. Specifically, turning them more into a buffet choice instead of a set of four for each archetype? Keep the lock on the patron that is fine, but open up all the tier 1 and tier 2 choices for each archetype.

Is there a usage threshold to drop a power from a primary or secondary power? For example, let's say less than 1% of players select Poison Trap from the mastermind poison class? Would that warrant a change in that power, or are there powers designed to be fillers and be skipped?

Poison Pill

Memphis_Bill
Posts: 3
Joined: 8 Jan 2007

Some time ago - I think we're over a year now - we had a quick rundown of upcoming epic archetypes. Not a peep has been said about any (other than "We're bringing Kheldians/Nictus to COV") since then.

Rumors and head-scratching abound, though - and I happen to like Epics, as my stable of Khelds should show.

What's the status on the various types? Early, still in the works, Soon(tm) or back-burnered? As a quick rundown, the ones that were mentioned were:
Coralax (and we see some hybrids in-game.)
Blood of the Black Stream (tied slightly into early stories.)
Avilians (believe I spelled that right - winged AT, and what I'm *really* interested in)
Incarnates (last info seemed to be "we don't know how they fit.")

An update on these would *really* be nice. Some have rumors going with nothing to back them up (IE, Avilians are "shelved" because players can now get wings as a vet reward - which seems silly, since there's more to an epic - "story driven" - AT than just wings.)

Also, BillZBubba had a thread in which it seemed some of the performance drop was directly due to the servers - has this been investigated?

ilr
Posts: 2
Joined: 8 Jan 2007

-THE most common complaint(aside from "Nerfs") among players who've quit this game, is "The Grind". Is anything planned in upcoming issues to smooth the "XP" curve and add variation in Tasks that grant XP?

-Will the Invention system replace "E.D.", or merely be an extension of it?

Twilight_Ruin
Posts: 1
Joined: 8 Jan 2007

Back in issue 7, the patron's were released on villain side, and unfortunately a large amount of the player base have voiced their .... opinion of the patron powers and shall we say they are not pleased.... There is a rather long thread which i myself started, and is still going strong over 4 months after the first post was made. The issue is that the Development team seems to be leaving us in the dark as to their opinion on the patron powers, obviously a large group of the player base feels that they underperform severly. Is this issue going to ever be addressed?

Punklich
Posts: 2
Joined: 8 Jan 2007

Posi,

Out of the following list, what I can expect to see in 2007:

New Powersets
Epic Archtypes
Server Transfers
Improved Mob Animation in Missions (mobs just standing around is boring)
Hero/Villian Team up
New content for the lowest and highest levels (all the love goes to lvl 20-35 lately)
Base Raids PvP or PvE
Personal Rooms in Bases
QoL features (examples: ability to walk, longer biography spaces, the little things)

Mainly, what can I look forward to?

deke76
Posts: 1
Joined: 8 Jan 2007

It's been about 15 months since the base system came online, and with the exception of the added textures and sg insignia items, nothing has been added. Sure, the vet items are nice, but when are we going to have available the items already present elsewhere in the game? For instance, the wall art in office missions is largely unavailable. Tech missions have technical gizmos we can't use. The bars in Pocket D and the Winter Chalet look like real bars. As base architects, it would be great to have some of these items available for use. Any feedback on this?

Doctor Dude
Posts: 3
Joined: 8 Jan 2007

Matt, we love the idea of new content. Especially those of us who are longer time subscribers with multiple (non-PL'ed) 50s. However many of us feel there is existing content which is flawed and if corrected would make the game even more robust. We get nervous about major new changes that will (of course) come with their own bugs to be fixed.

My questions are:

1. What is being done to improve the base issues and what is the timeframe for:
a. construction economics (rent/purchasing costs)
b. coalitions - be able to include in base raids
c. storage controls - finer levels of controls over inspiration/salvage/enhancement storage bins.

2. What is being done to improve the pvp aspects of the game (arenas/base raids/IoPs/anything else) and what is the timeframe.

3. What is being done to improve end-game content (e.g. Hero equivalent of LRSF, Hami Raids are terribly laggy and griefable) and what is the timeframe.

4. Will global chat go down again with the introduction of I9? Gotta get that one put to bed already....

Thanks - DD

LemonLass
Posts: 6
Joined: 1 Apr 2005

Posi? When will you add custom colors for powers? This is something alot of us have wanted since the game came out because I believe it is vital to a hero or villians uniqueness.

Servere
Posts: 2
Joined: 8 Jan 2007

Matt

Bases have many issues to be dealt with,currently no one has even mentioned bases in literally months as no red name has even posted in that particluar section

can we get an eta on rent v.s. plot size

also how about triming prices on the rooms as well.(or maybe give us a chance to beacon 4 offf of a telepad?(small sg's are having a rough time and those that wanna be able to do bases arent able to be involed in the bigger sg's)

hows the bugs coming with the reclaim not taking aux's?

can we expect anything new as per items for bases?

any new rooms slated to arrive as well?

will prestige still matter when iss 9 and inventions comes out as most will be on sale for influnce?

isnt this gonna be kinda rough for those of us in smaller sgs who have been going after prestige for 2 issues now with barely any influnce left?

Crazyhorn
Posts: 1
Joined: 8 Jan 2007

Day 1 subscriber here, love the game with no plans on stopping anytime soon :D.

Questions:

1. What, if any, plans does the Dev team have for future Epic AT's? We know The Nictus is going to be available to villians soon but what of the other previously discussed AT'? (Incarnates, Blood of the black stream etc...) Are they still in the planning stages or have they been scrapped?

2. Any hopes for new zone revamps? I can think of a few that could use them greatly - Crey's folley, Rikti crash site for starters. Faultline was implemented wonderfully and I hope it's the beginning of a great trend.

3. We going to have a preview of the upcoming powersets anytime soon? (was worth a shot :p).

I'd also ask about more info on inventions but I'm assuming we'll see a lot more on it in the coming months.

Julio_Thomas
Posts: 2
Joined: 8 Jan 2007

My question is regarding Villain PPPs vs. Hero APPs.

What is the logic being used by the Dev Team that PPPs are "O.K." as is? When PPPs were created, you commented that they would be more powerful than APPs since they'd be unable to be respecced. Villain PPPs lack the both diversity AND power of APPs. There are no PPP equivalents for such powers as:

Hibernate
Force of Nature
LRM Missle
Power Boost
Indomitable Will
Focused Access
Conserve Power

Many people in this thread, started by Twilight_Ruin, agree with the sentiment that the PPPs are WOEFULLY weaker than the APPs:

http://boards.cityofvillains.com/showflat.php?Cat=0&Number=6326705&an=0&page=0#Post6326705

Please explain why it appears as though the Dev Team disagrees with this assesment.

Mr. Remarkable
Posts: 1
Joined: 9 Jan 2007

Nearly a year and a half ago, you told us the next powersets you'd implement for heroes would be melee based. Is that still true? Will the Street Fighting set that Geko had on his white board at about that time ever see the light of day? What about more defensive sets for Tankers and Scrappers? I've heard Shield powersets are prohibitively expensive, but are they completely out of the question?

a61sun
Posts: 3
Joined: 25 May 2004

As a frequent poster in the thread that Twilight_Rain's started,I have to ask, How are the PPP's even remotely "more powerful" than APP's? Being locked into just one patron does nothing for any of them, especially when one considers their TOTAL lack of diversity. And more importantly what is going to be done to make them at LEAST on an even par with the APP's? I'm finally getting some villains into their 40's now <dang altitis> and I will be taking powers OTHER than the very lame, cookie cutter PPP's.

Zaran
Posts: 5
Joined: 9 Jan 2007

I would like to know when we will see more content for heroes of level 40-50. Especially level 50. I can care less for pvp or CoV.

Also, we were told that new powersets were coming. What powersets will they be?

I'd like to know what more is going to be done to make superbases easier to upgrade for smaller SGs.

I get missions at level 5 that are deep in the red zone of the Hollows. Why? Something should be done about this. I can't imagine how frustrating that would be for a new player to start playing this game and to get frustrated because they can't get to a mission, especially since every single level 5 contact sends us to the Hollows. (Wish you would remove that quest or at least explain that one doesn't HAVE to take those missions in the Hollows.)

_mr3_
Posts: 2
Joined: 9 Jan 2007

matt, if you were to finally make the decision to dive back into the industry you originally hailed from, and you interviewed with the one company you cared about working for...and their hr staff gave you a test and then somehow forgot to get back to you afterward (no matter how bad you thought you did)...what would you do? (insert dramatic orchestra piece here)? what if even 1+ years had passed?...

runcrash
Posts: 1
Joined: 9 Jan 2007

Thanks for answering some questions:

1. Any plans to increase the number global channels a player is a allowed to be in at one time to a number larger than 5? Is the tech able to handle a larger number?

2. Any plans to increase the number of characters allowed in a Super/Villain Group to a number larger than 75? Is the tech able to handle a larger number?

3. I've heard it been said that the way players currently defeat Hamidon (by holding him to prevent the mito spawn) is not the original way he was intended to be defeated. There have been many changes to the Hamidon since he was introduced in the game. Is the original (unknown to players) method still a valid way of defeating him? If not, how about spilling the beans and letting us know what you originally had intended.

Thanks.

darkhawktman
Posts: 1
Joined: 9 Jan 2007

Thanks for answering some questions Matt:

Are there any plans to Help with the performance issues in the game? After I6 came out on both heroes and villians when a new issue comes out the performance of the game decreases. This is very irratating and frustrating when my machine would play the game just fine and an issue comes out and I don't want to play it due to lower performance.

Thanks

Kyper
Posts: 1
Joined: 19 Mar 2004

Couple of questions from the guy known as Doughboy in CoH:

What new powersets are coming to the game in 2007? In the past, one of the devs (I believe it was you) said at least one new powerset per AT. What will these be? Is the highly-anticipated street fighting for scrappers on the list? What about a pistols powerset for blasters?

Will we ever see new epic archetypes? I know we're supposed to get some form of kheldian for villains, but what about incarnates? Are they coming? If so, when? If not, which epic archetypes are being worked on?

Thanks and get some sleep. You look tired in that picture, bud.

Frosticus
Posts: 1
Joined: 9 Jan 2007

App Vs Ppp balance: Come on this is a joke right? You guys weren't serious when you said ppp's are more powerful were you? P.S most of the summon pets are a burden more than a benefit when they come at the cost of the meta powers found in app's.

Game stability: This game does not look good enough to be demanding the system resources that it does, not to mention connection and crashing issues that are not sourced from the end user. Any plans to put some serious time into addressing this?

New sets: To be fair scrappers need at least one new prim/sec, tanks need at least one new prim just to be on par with the other AT's. So after you put those in are there any near future plans to introduce some new sets to various AT's?

PvP faction balance: *(see also ppp vs app). Is there going to be any effort in addressing how grossly defenders out-buff/debuff and outdamge corruptors in late game? Any plans to address villains sorely lacking high ranged damage options? Any plans to examine how out of balance hero buff/debuff ability is compared to villains? Brute fury is still generating at pve minion rate vs players (and I imagine AV's/GM's) despite dev claims to the contrary, any plans to fix it for real? Finally any plans to examine the impracticality of villain unresistable effects vs hero ones? ie. unresistable damage and debuffs compared to only assassin strike and scourge for villains, because heroes definately have a leg up in that department.

Thx, Frosticus

ir0x0r
Posts: 1
Joined: 9 Jan 2007

In regards to the invention system, you said you can invent badges since they are a reward. Will this apply to past event badges/tutorial badges? Also, a lot of people will try to get the epic badges, will they apply as well?

BatteryHen
Posts: 1
Joined: 9 Jan 2007

Hi Matt,

Love the game - been a subscriber since day one.

Some new powersets would be nice for scrappers and tankers but my main requests are :
1) More character slots
2) A further look at Prestige costs for bases - being in smaller SG/VG's makes this a real chore
3) The re-vamp of Faultline was great and really moved the feeling that time had passed in Paragon City. Unfortunately other elements of the game need to catch up. It would be nice if instead of when you meet contacts for the first time with a new alt (see point 1) that they don't say
"I wonder who is behind these Clockwork? / Could this be the real Nemesis? / I think that Crey make not be trustworthy etc. etc."
but instead that time has moved on with them too so that the missions and the briefing's have been updated too, to reflect that Heroes have been busy the past 2 years, and read something like :
"Many heroes, before you, have fought the Clockwork King and his minions - but the fight must go on / As you will have seen on the News, Nemesis is back and every hero must do their part to repel him / Although numerous lawsuits have been filed against Crey for their nefarious acts, they have deep pockets and therefore keep operating, claiming that it's rogue factions within it's organisation - I need you to keep up the pressure on them and hopefully they'll slip up".
Hope that makes sense

BH

ozzymadeo
Posts: 2
Joined: 9 Jan 2007

If the war walls are indeed coming down, what will we see instead? I believe I have read before that changing it to one continuous world like WoW would be nearly impossible. Will we be seeing blue barriers everywhere like we do already in Croatoa? Or is there something else in mind?

Grey Dog
Posts: 1
Joined: 9 Jan 2007

Is power (color) customization on the radar or in the trash? Will we have pink katanas and purple fire in two years?

SilverWeasel
Posts: 2
Joined: 9 Jan 2007

Greetings Posi. Silver Weasel here from the Union Server.

Quite a lot of questions, hope you have time to answer them.

Will the following be appearing, and is there a timeframe set up for them?

Origin Specific Arcs
Archetype Arcs
Archnemesis
Weaknesses
Significant Choices
Plaque of Heroes/Villains that have reached 50 ingame.
Player Mentored Missions.
Being able to join specific Hero/Villain Groups.(For example, working for the Tsoo instead of Recluse or Longbow)
Feedback from earlier mission completions.("Thank you for rescuing my little girl Silver Weasel. She sent you this Xmas card.")
Failable Missions that have a negative effect.(Shatters one enhancement)
Influence/Infamy Donations to Charity which helps the City Along.(Make enhancements cheaper for everyone for half an hour, minimum donation 1 million Influence)
PvE scenarios in Arena.

Does the recent blanket statement by Statesmen over E.D. and G.D.N mean that you are set on a unbreakable 'Vision' of what City of Heroes is meant to be like; and can this be changed by Player requests?

Will Giant Monsters be altered soon to reflect the fact that people only attempt them for badges and then only in a fully outfitted team with minimal gain and expected death?

Can Lowered Perception Characters hope to survive against Stalkers in PvP?

Will there be changes to Safeguards to prevent slow loading times ruining chance of getting to the bank before the criminals escape?

Will numerous sets that are now being overlooked due to their difficulty of play (AR: Solo Defenders : Empathy) get a look at to allow them to function efficiently solo?

And in retrospect, will certain sets (Rad/Kin/Ill/Dark) have their powers made less ground breaking?

Will AV/EB regen rates be altered to make team play without a -regen feasible within, say, 20 minutes attacking?

Can the Rest inherent be made to automatically unlock when you have been killed in PvP so as to provide High End usage characters with a way of joining the fight again before a minute is up?

Can Blasters Defiance kick in earlier so that against High Level Mobs that Spam secondary effects and High Damage, it is actually useful?

Do you still play a character on your free time?

Will the Invention system allow SO/DO/YO/HO's to be Reverse Engineered to provide Salvage?

Why have so many known and documented bugs made it through Test and onto Live when multiple page player threads have documented them? (Insane Regen, Global Bug amongst others)

Is the Praetorian Earth being sidelined to concentrate on the threat of Recluse's Empire?

Will we see the return of the Paragon Dance Party?

Are there any plans for the completion of the RPG/CCG?

Can Blue King get the licence back for City of Heroes as Top Cow is seemingly obsessed with flesh?

Are you or the rest of the Dev team planning to come to the UK sometime? (War Witch was fab btw ;))

From Augury : Are Player Apartments cancelled? And as a follow on, are you going to look into the idea of having functional bases for smaller SG's? (Level 50's can't possibly afford to pay the rent on even the smaller bases with the insane rate of transfer/influence/infamy)

Can a switch be added at level 30 to ignore all Training Enhancements?

From Lionsbane : Is the 75 limit on SG's gonna be upped?

Are there any plans to renovate Grandville and the Arachnos Lab maps so that low end computers can load them without reverting to desktop?

That's all for now ;)

[edit : Given that there has been talk of Hamidon 'still not being done the right way' and the European servers still struggling to put together more than a 50/50 Stopframe Raid, will you be able to give 'clues' on this?]

[From Fire Guardian : Firstly, thank you for recording the voice-over for Evolution Radio, it was an unexpected but very welcomely recieved surprise. My question is - when, if ever, will we see more information about Incarnate ATs, and what they'll entail?

Also, will we ever see an addition to Global Channels so that channel moderators will be able to kick and permanently block an offensive user?

Will we ever see a pure PvP section, like in ArenaNet's "Guild Wars" series, where you have a maximum level character who can only access PvP zones? ]

[From Blast Burn : Do you think the Invention System will provide a 'Economy' in the game and will it lead to major grinding sessions to make workable enhancements?]

[From Max : Now that CoH has been running for over two years, what part of CoH would you like to remove, if any? (apart from lag ;) )]

[From Spawnus : Hearing that the Invention System will allow you to make Costume Pieces as well as Enhancements, what will these costume pieces be, as its will be from Salvage am i right in thinking that we will be able to make Costume pieces like Helmets from Villain Groups like Council, Sky Raiders and Arachnos or Arrow Holders from the Wyvern group.]

ozzymadeo
Posts: 2
Joined: 9 Jan 2007

Will we be seeing any new task forces in the future? Perhaps for the hazard zones? Or task forces based around TF-less enemy groups like the Family?

Dark Glaive
Posts: 1
Joined: 9 Jan 2007

First, Posi, thanks for taking the time to do this. I have a two part question, yet both are closely related. I'll try and be as clear as possible.

1. Clearly, the new invention system is something to be looked forward to. However (please correct me if I'm wrong on this) it seems that we won't be getting anything in regards to new zones or content for people at the level cap aside from the Statesman task force. What incentive, then, do I (and other strictly PvE players like myself) have to work so that my level 50 characters (I currently have 2 of them, and another at 48) are decked out with IO's if there aren't any new zones, story arcs, or enemies to experience them with?

2. Beyond I9 and the Statesman TF, are any plans in place at all to provide end game content for people with characters at the level cap (i.e. new zones, options for additional powers, new storyarcs)? If so, when can we expect to see this? I only ask because most, if not all, of the previous content has been for people in the level 15 to 35 range. Aside from the introduction of Kheldians (which, of course, you have to start completely over again so as to be able to play) there hasn't been anything given to those that have worked hard so as to have their characters reach the cap.

mezorin
Posts: 1
Joined: 9 Jan 2007

Hi Matt, just a few questions that have been bugging me:

What new power sets are we likely to see?

What ever happened to the dual pistols powerset?

What is happening to the idea of side swapping? Will we ever be able to redeem a villain, or have a hero fall to the dark side? Or would we be able to simply "unlock" arch types for one side or another?

Flying Code Monkey
Posts: 1
Joined: 9 Jan 2007

All of my curious questions are hero side, since that's what I mostly play.

1. Will the Shadow Shard zones ever receive a much-needed Faultline-style do-over? Will they possibly be collapsed into a smaller, more rational number of zones?

2. Will the Freedom Phalanx Task Forces ever be tuned in the leaner, better style of Hess or Katie Hannon?

3. How difficult will it be for a level 50 character to obtain a decent supply of Invention salvage from his missions and exemped missions, compared to what a new character (created after Issue 9) will accumulate during his career?

4. When can we have a Store in Kings Row, difficulty contacts in Hollows/Striga/Croatoa, and a Trainer in Peregrine? Surely these are simple in the grand scheme of things.

5. Can we get a "Looking for More" status for team leaders that will show up on the Search dialog? The current Search functionality is good but very half-finished.

6. How about improving zone Giant Monster rewards, seriously? Badges are the only practical reason to fight them. I know you guys want to believe that we all live the hero fantasy and we'll all call each other to action to confront these polygonal threats but ... even RPers get jaded after a while. Most of the zone GMs don't even do anything. Kraken wanders around Perez passively, not threatening anyone. Lusca certainly isn't worth the risk it presents, unless you must have Devil Fish for your collection. Prestige would be good. Rewards elevating (not diminishing) for number of participants would be nice. Even some contrived thing like a "Defeated Lusca 50 times" badge, though lame, would give the badgers a reason to keep stalking the poor beast.

7. Will there ever be a Hollows/Fault/Striga/Croa zone for 35-40? Please?

8. Server Transfer, presumably for a fee. Will it ever happen? If so, how will you resolve conflicting names?

9. Will Four-pad Teleporters ever be available for bases? You don't need new art or new mechanics for them. The stats should be fairly simple. With the huge number of beacons on the hero side, and people like me whose bases are mainly teleporter hubs, it would be great.

Thanks for everything,
FCM

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