WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | EQII: Rise of Kunark - Tradeskills Dev Diary #4
Emily "Domino" Taylor, the Tradeskills game designer for EverQuest II: Rise of Kunark, continues to pen a series of journals for the site that recount the course of development for her.
Once that minor crisis was under control, I realized I still needed to add the coin reward to the writs. This reward - we call them "coinpurses" -- is supposed to cover the fuel costs plus just a little bit extra. Of course, in order to create the coinpurses, therefore, I have to finalize the fuel costs. So the next detour was testing and setting fuel costs, and while I was looking at it, adding them in to the merchant lists of the normal fuel vendors around the world.
Read more after the jump.
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EQII: Rise of Kunark - Tradeskills Dev Diary #4
Emily "Domino" Taylor, the Tradeskills game designer for EverQuest II: Rise of Kunark, continues to pen a series of journals for the site that recount the course of development for her.
Read more after the jump.
Read Full Article