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Asheron's Call: Exclusive Interview with Andy Cataldo

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Roberto
WarCry Choice
Posts: 3431
Joined: 12 Nov 2002

Asheron's Call: Exclusive Interview with Andy Cataldo

Asheron's Call was one of the three games that helped kick start the graphical online RPG genre and now as it hits its 8th anniversary, we talk to Turbine's Community Manager for the game, Andy Cataldo. He updates us on the game's status and future.

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WarCry: Some of the often-requested to be added features include things like a quest panel, land control, and pets. Since some of these work fairly well in other Turbine games, are there any plans to incorporate this type of functionality? Or is the technology AC is founded on just too old?

Andy Cataldo: We absolutely have some ideas around all of these things. Pets, while still in their early stages, still have some great potential. A quest panel is a bit tougher. To make something like that work we have to go through every line of every quest ever put in to the game over the past 8 years...no small task. As far as Land Control goes, all I will say is we have some ideas.

Read more after the jump.

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Delmar Wynn
Network Programmer
Posts: 2319
Joined: 12 Nov 2002

Some interesting info. I look forward to seeing what stuff they add in 2008. AC was always a great concept and a fun game.

 
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