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All Points Bulletin: Interview with Realtime Worlds' Walter Kong

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1)   23 Apr 2008 20:24
lepidus
WarCry Choice
Posts: 1986
Joined: 29 Jan 2004

All Points Bulletin: Interview with Realtime Worlds' Walter Kong

It's been a big couple weeks for Realtime Worlds. First they secured $50 million in financing, then they used it to reclaim all rights to All Points Bulletin. Now, we they get to talk to WarCry! We interviewed Realtime Worlds Senior VP of Business Development Walter Kong about the business moves, the company and, of course, All Points Bulletin.

APB is an upcoming cops vs. robbers MMO from the brain of Grand Theft Auto creator David Jones.

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"I think another area where the team is really pushing the envelope is the concept of using players as content." He explained that most games are either player vs. environment (PvE) or some kind of eternal player vs. player (PvP) battle. In APB, they bring these two concepts together.

"What we're trying to achieve is really to take the PvP experience and craft missions around it," he said. In this way, players have missions and goals - which is to say a directed experience - but their enemies are real human players, not just AI enemies. In effect, players can create content for each other, and it all naturally fits within the context of the criminal vs. law enforcement premise of the game.

Read more after the leap.

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Dana "Lepidus" Massey

 
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