WarCry Editor Posts: 2979 Joined: 19 Jan 2006 | Lineage II: Vitality System Jump Starts Characters
With the advent of 'Gracia', Lineage II players have a new system in place to quickly create high level, competitive characters. See how it all works below.
Levelling: Lineage II introduces major new change - Vitality System to help create build competitively high-level characters quickly.
Tuesday 15th July/... With the release of Gracia, Lineage II's developers have completely changed the rules on how to build the game to ensure Lineage II is improved across the board and even more fun to play. The Vitality System will help players to build competitively high-level characters quicker than ever before, meaning they can now enjoy the great end-level content without the grind. 
One of our greatest assets is our fantastic group of players, who are a very dedicated, hardcore bunch that spend a lot of time and effort building up their characters and battling each other in big player vs. player (PvP) fights like castle sieges. However, the process of building and leveling characters can be a very long and frankly tedious process in Lineage II, which may serve as a barrier for letting a much larger group of potential customers to fully enjoy our game. While in the past the developers in Korea have continually built the game with this hardcore mentality firmly set, with the release of Gracia, they've completely changed the rules and made Lineage II even better and a lot more fun.
The big change is that leveling a Lineage II character is now extremely easier-and we say "extremely" in a fairly conservative manner. A normal new character that goes through the beginning quests can gain a few levels in just a few minutes, and players should find leveling now quite easily, all the way up to level 60 and beyond. Players that could spend several months of hardcore grinding to get up to a competitively high level will now be able to accomplish the same feat perhaps a month, if not less. They'll also be able to get to their occupation changes a lot faster, so developing a selection of specialized characters is a much more realistic option. Building characters is now a lot fun and easy to do, rather than a long-term activity many players would rather do without. This drastic change in leveling is due to several factors. 
For one thing, experience rewards for killing creatures and accomplishing quests has been increased across the board. This means that you'll gain a lot more for generally doing the same things you always do. Running out of quests trying to gain experience, or continual creature farming, is not nearly as big of a factor any more. Also, new repetitive quests have been added in each race village to help out players even further.
We're also introducing a cool new Vitality system. For one thing, you accumulate Vitality for not being logged in. You can also get Vitality points by staying in a peace zone, or by hunting raid or boss monsters (you'll get a percentage of your earned raid points in Vitality points). New characters and existing characters before the update goes live also start out with the maximum number of Vitality points.
So what do you do with Vitality points? You consume Vitality when you kill ordinary creatures and gain experience, though Vitality won't get spent if you're taking on a quest creature, if you don't get experience for killing a creature, or if you're taking on a boss. When Vitality is spent, your experience and SP bonus is greatly increased, depending on how much Vitality you currently have. If you're maxed out in Vitality points (Vitality Level 4), your bonus will be 300% of the normal experience and SP gain. If you have a few thousand Vitality points (Vitality Level 1), the bonus is 150%. Because Vitality is so easy to earn, players will be in the bonus consistently and the overall experience gain can be huge. 
To help characters level even more, the buffs available to low-level beginning players can now be used all the way to level 62, and we've even added a few more buffs for players to use. These buffs like Haste and Vampiric Rage help out tremendously in dealing with Lineage II's various creatures and quests, and makes solo play a lot easier.
With Gracia, Lineage II is now a lot easier to play, and the level barrier is not nearly as tough as it used to be. Players will be able to get to the high levels relatively quickly, and can enjoy some of the best parts of the game like PvP and castle sieges without having to spend a huge amount of time getting there.
Log in and give it a go!
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Suzie "Kalia" Ford WarCry Network Editor kalia@warcry.com |
Posts: 1342 Joined: 24 May 2005 | Wow...Just..Wow. I think LIneage II just got less appealing to me. The reason why I loved it so much is because it was fun, annoying, but still fun. Grinding, working the economy for money- that was all part of the game, and it was challenging to do so, especially on your first character. I mean, I don't mind it getting a little bit easier, but, this is just too much in my opinion. 
I am teh "Wakka Wakka"
It's very obvious that you fell from the retard tree and hit every branch on the way down- |
WarCry Choice Posts: 5355 Joined: 30 Jun 2004 | That's it. *Furls keyboard out the window* I QUIT GAMES!
I think the Korean devs themselves are missing the whole point why this game is (was) so much fun.
I'd approve of this change if only they'd add a ton more content at higher levels, increase level cap, add even more zones. In other words, "shift" the player base from "low" level to "high" level. So you can be 61 in a few days, 76 a week or so later, but after that another half a year or so of grinding to the new level cap, in new zones and dungeons, with new equipment grades. Same old, but more of it. |
WarCry Choice Posts: 4044 Joined: 6 Dec 2004 | How badly is this gonna screw up the economy?
I managed to afford a B grade weapon purely because I had to kill so many mobs to get there, one dropped a top C grade weapon for me to sell on. If you can hit 60 in a few days, how in the name of crap are you gonna earn enough cash for gear? Unless the mobs are dropping 100k adena each we're all gonna be in NG gear up to level 75 Lineage 2 WarCry Site Manager
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Posts: 11 Joined: 21 Jul 2008 | guitar: That's it. *Furls keyboard out the window* I QUIT GAMES!
I think the Korean devs themselves are missing the whole point why this game is (was) so much fun.
I'd approve of this change if only they'd add a ton more content at higher levels, increase level cap, add even more zones. In other words, "shift" the player base from "low" level to "high" level. So you can be 61 in a few days, 76 a week or so later, but after that another half a year or so of grinding to the new level cap, in new zones and dungeons, with new equipment grades. Same old, but more of it.
Actually, I think what they are doing is right, atm it's not about introducing the new quests but actually bringing back the quitted player. How are you gonna bring them back to enjoy the new high level quest if they know they won't be eligible for these quests before maybe half a year of heavy grinding? If NCsofts introduce the new quests next chronicle, that would be much more logical, since come-back player can have some time to prepare for it in advance. Actually grinding was the main reason of many players' departure.
guitar: That's it. *Furls keyboard out the window* I QUIT GAMES!
I think the Korean devs themselves are missing the whole point why this game is (was) so much fun.
I'd approve of this change if only they'd add a ton more content at higher levels, increase level cap, add even more zones. In other words, "shift" the player base from "low" level to "high" level. So you can be 61 in a few days, 76 a week or so later, but after that another half a year or so of grinding to the new level cap, in new zones and dungeons, with new equipment grades. Same old, but more of it.
Wolfkin14: Wow...Just..Wow. I think LIneage II just got less appealing to me. The reason why I loved it so much is because it was fun, annoying, but still fun. Grinding, working the economy for money- that was all part of the game, and it was challenging to do so, especially on your first character. I mean, I don't mind it getting a little bit easier, but, this is just too much in my opinion.
Well, maybe you belong to the very minority L2 player. L2 is most enjoyable when PvP, and if you're far lower in level compared to your opponent, you hardly stand a chance. So if lvl is easier, soon L2 would be shifting its focus on more PvP than grinding, which I think is good. |
Posts: 432 Joined: 28 Jul 2004 | mrcheese: How badly is this gonna screw up the economy?
I managed to afford a B grade weapon purely because I had to kill so many mobs to get there, one dropped a top C grade weapon for me to sell on. If you can hit 60 in a few days, how in the name of crap are you gonna earn enough cash for gear? Unless the mobs are dropping 100k adena each we're all gonna be in NG gear up to level 75
LOL. Relax bro this isn't AoC. Nobody is hitting 60 in a few days, not many at least. The vitality goes away FAST and players who have logged off for 24 hours report NO vitality gain(to speak of at least). |
Posts: 432 Joined: 28 Jul 2004 | From
guitar: That's it. *Furls keyboard out the window* I QUIT GAMES!
I think the Korean devs themselves are missing the whole point why this game is (was) so much fun.
I'd approve of this change if only they'd add a ton more content at higher levels, increase level cap, add even more zones. In other words, "shift" the player base from "low" level to "high" level. So you can be 61 in a few days, 76 a week or so later, but after that another half a year or so of grinding to the new level cap, in new zones and dungeons, with new equipment grades. Same old, but more of it.
From what I recall almost all the content added in the last year has been high level. there is no reason to add any other kind. Nobody is hitting 76 in a week. The vitality dissapears so fast it is almost a joke. Why increase level cap, how many players are 82 on NA servers, 2-3?
Don't get caught up in the whine fest, this is all designed for new players to hit the A grade wall along with the rest of us, they just get to hit it faster. |
Lineage II: Vitality System Jump Starts Characters
With the advent of 'Gracia', Lineage II players have a new system in place to quickly create high level, competitive characters. See how it all works below.
Log in and give it a go!
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