WarCry Editor Posts: 539 Joined: 20 Dec 2005 | |
WarCry Editor Posts: 2909 Joined: 19 Jan 2006 | If it can be done well with no added benefit to one platform or another and if players can play together, not segregated by platform, I'm all for it....with the caveat that the PC experience isn't "dumbed down" technology wise to suit a rigid game box system.... Gee...sounds like maybe I think it SHOULDN'T happen, huh? :D Add me as your friend so we can earn a BADGE! Suzie "Kalia" Ford |
WarCry Choice Posts: 602 Joined: 17 Dec 2005 | I agree with Kalia... Except that I think you can work around the rigid game box thing and I"m definitely willing to overlook graphics being better on a PC (potentially) than consoles. FFXI worked just fine, I thought, both on PC and on the Playstation 2. That said, it might even inspire some different MMO designs over all. I certainly wouldn't mind that. |
Posts: 1 Joined: 28 Mar 2008 | Yay! Especially in these days where skill based MMOs are coming out of no where. Skill based combat would work perfectly on consoles. MMOs will eventually make their way to consoles. Ex. Champions Online, Dc Universe, Age of conan, APB, among otherse. |
WarCry Choice Posts: 979 Joined: 5 Jan 2007 | The PC simply has a more flexible (and monstrously varied) set of systems and peripherals that can cater best to a MMO, specifically the control mechanics (mice and keyboards shall prevail!) and upgradeable graphic cards. I, of course, would like to witness a breakthrough where a deep and involving MMO, like WoW, can be equally enjoyed with no compromises on all platforms. That said, I'm a PC guy at heart, and will stay that way. =) |
Posts: 1 Joined: 12 Sep 2007 | Well considering that you can hook up a mouse and keyboard to ANY system now, there is no reason not to develop for both. Unless of course the costs outweigh the profits, ect. Isn't it much more expensive to develop console games than PC games? (Gotta get the rights to make the game for that peticular console, ect...) |
WarCry Choice Posts: 979 Joined: 5 Jan 2007 | There is more to just plugging a keyboard or a mouse, the real problem is in the propriety hardware setup, like the GPUs and CPUs, and the accompanying set of systems and SDKs within each console. Developers have to accommodate specifically to these prerequisites and/or limitations as opposed to a more open-ended, and upgradable, PC setups. It's a bit of a paradox, but the PCs versatility offer a range of innovation in terms of graphics, design or delivery. |
Posts: 40 Joined: 31 Jul 2008 | I can see MMOGs working on certain consoles. People would probably have to buy separate keyboards to talk to other people though. An add-on would most likely be a must for a MMOG to work on a console in my opinion. |
WarCry Choice Posts: 5309 Joined: 30 Jun 2004 | If they can dump the whole trend of *cough*lame*cough* MMOs that are multiplying faster than fruit flies onto consoles, I'm all for it!
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Posts: 904 Joined: 13 Jan 2008 | Its an interesting concept, but like Swift said, communicating would be hard. |
Posts: 32 Joined: 8 Aug 2008 | NAY! I hate the controllers. I don't even want to imagine what that would be like. Luckily there's a tomorrow |
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Newsletter Discussion: Console MMOGs - Yay or Nay?
Inspired by this thread from the WarCry forums: When a developer ports a PC MMOG to a console, they need to make changes accommodating the new hardware, controls, and even the new audience. This week, we'd like to know:
Share your thoughts with us and post in the comment thread!
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