| Star Wars: the Old Republic: Creating Ord Mandell
The creative process behind a game's creation is always a good read. This week, Star Wars: the Old Republic developer Rebecca Harwick has given readers insight into the creation of Ord Mandell. Take a sneak peek below:
Flaming walkers, a destroyed bridge, refugees huddled on the outskirts of a large Republic base. These are some of the sights that let you know you're on the war-ravaged world of Ord Mantell. But long before any of these elements were represented in-game, they were in the minds and design docs of the writers of Star Wars™: The Old Republic.
Early in the design of Ord Mantell we wanted the story to be about a planet where the war between the Empire and the Republic kept raging in some form, even after the Treaty of Coruscant was signed. In our final design, however, a faction of separatists has risen to fight for independence against tired Republic and Mantellian government forces, in reaction to the corruption of the Mantellian government and the Republic's perceived unwillingness to defend any world that isn't Coruscant.
Read all the rest by taking the link above.
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Star Wars: the Old Republic: Creating Ord Mandell
The creative process behind a game's creation is always a good read. This week, Star Wars: the Old Republic developer Rebecca Harwick has given readers insight into the creation of Ord Mandell. Take a sneak peek below:
Read all the rest by taking the link above.
Permalink