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Jake Neri i think you and the team that devised NGE need to all go to hell! NGE has lost more players because of the stupid 1 proffession and the abilities not being all fully out. Id sure as hell love to meet the idiot who signed off on NGE an deck em right in the face and kick them in the balls wit my size 11in steel toed boots about a dozen times, even if it was u for making SWG one of the most boreing but addicting games out there. You tried to copy WoW but were stupid in doing so, CU was were it should of been left. This Beast Master you so speak of should of had its own points because anyone trying to fight with a pet now wont be as combat effective towards others because he or she was used to the pts they had placed. | |
Normally i just read discussion threads, but Dragolith you need to get a life and stop bitching over pre nge.... Change the record Ok now i done my moan :) Looking forward to BeastMaster, keep up the good work. | |
Dragolith, One of the things, I sure, you miss from pre-NGE is the complex game play system that were thrown out or simplified. Beast Master is a return to the complexity of those systems. Try it on Test Center for a "Trial" and find out that it has interdependance with the Trade Professions and is very challenging to do. Is this not the right way for the game to head? It is now just impossible to "roll back" to Pre-NGE. Any Effort to Unlock Jedi is gone from those days. Would you prefer to Alienate the new Players with the NGE in favor of returning to old code that was hopelessly unserviceable to the current team? If SWG reverted back to the CU, I would be happy like you but many would not. That definalty includes the Developers also. The people responcible for "signing on the NGE" are now out. WE have a new team in charge and they are listening to those posting on the forums. They do have limits but they are working thier best to make the current version of SWG fun. NGE today is not the NGE you left. There is much more there now. | |
Well as a Beta Tester and a player since then I have to say the following. I am gettting rather sick of SOE giving us (the paying gamer) back things that they have taken away from us in the past. All you are doing is adding a few small new additions to a previous profession (That you took away from us). What we all want is CONTENT! Also Commandos and the mines......! Come on SOE time for you guys to get your act together. I don't think you should be getting on your high horses saying wow look how good we are and what we have done about something that you took away from us a year or so ago. SOE have never listened to their fan base. That is why the servers are like ghost towns today. Regards Neuro | |
I was wondering if food crafters will be the ones to make critter foods, this will give them more reason in being. Also if medics will be the ones to make pet stims and buffs? I sure hope that Critter Handlers wont be the ones to do everything for pets.... maybe even a spy with a buff for critter handlers so they can go up to nests and such in stealth, or something? Making the game a bit more interactive with others..... your thoughts? Jenneyfer | |
Last time i checked the discussion was about Beast master ..... Not NGE. FIND a discussion thread on NGE if you Want to moan about something most players couldnt give a toss about now appart from ebay elders trying to pretend they were pre nge..... Game is great there going in right direction.... start saying what they doing right for a change and help them. | |
I played since Pre-CU Beta so im pretty knowledgable about the Pre-NGE Creature Handler which kicked ass compared to the Beast Master since u halfta Genetically engineer them and the wait on the incubators is 1 day cool down. And as for my thing about NGE it sucks 100% because SOE lost 54% of the player base from wha i heard due to NGE and they think Beast Master will indeed bring back ppl wanting to use animals well i would hate to see the day it comes out live an ppl are complaining because they halfta use some of the 45 pts to create an use them and they wont be as combat effective. | |
Hello, im happy that beast master is coming out in chapter 6, but why r we still left with only 45 points? why not add like 10 points more or some thing so that peeps that will use the new expets tree won't get powned by the ones who will take advage of the handedy-cap and pown the living daylights out B.M.s | |
I'd rather see beast mastery as a side profession or "hobby" profession like pilot, a lot of the people asking for content are level 90 characters... simply giving a player it as a expertise is rather pointless for we already have the points to spend... all players will mainly do is watch a pet grow until they use it... we'd be back to being bored in no time (at least not as bored now a lil). Just make it something we work for and that'd be more fun than just giving it to us. Where's the fun in that? Expertise system is fine, gave a lil more spice to the "same" profession factor after the nge... why ruin what you just made? | |
SOE is not banking totally on BM to win players back. They also polled the forums and found 65% of responders want improvements to PVE and high level content. Before that the dev team, seemed, committed to improving PVP to better the game. You are correct that BM now must make pets. You can't go in the field and tame babies as they don't exist now. Voice(chat) commands are replaced with a special pet "hot bar" and the system is akin to what CH had just before the NGE. "The NGE sucks 100% because SOE lost 54% of the player base..." My question to you, Is it helpful to the developement of SWG and to recover from mistakes to continue to Hang both SOE and LEC for it? We all lost something with the NGE but where does it finally end? Elder Jedi X3 Elder...Smuggler,TKA,Pistoleero,CH,Commando,Architect,Artisan,BE,Chef,Tailor,Scout,Ranger,Squad Leader,Riflemen,Marksmen,Brawler,Swordsmen,(FS)Master Crafter ...and ran a 100+ guild with city. | |
I would agree with side professions if there could be an option for Scout/Ranger skills also such as tracking and traps. BM pets are tied directly with thier owner and can only level with the owner. If the owner drops BM Experties, the pet looses abilities as I understand it. The pet does not retain the skills taught. In other words, you have to be commited to BM for it to be beneficial. | |
Dude I was talking about the all new Creature Handler oh I mean Beast Master addition to the game. Oh you poor little post NGE players who don't know what it was like before with full servers and just a wonderful community. SOE going in the right direction......... Mate they are giving us back a part of the game that they took away from us to begin with. Just don't forget that. | |
I think the Beast Master is sort of a step in the right direction compared to all the other flaws that the game suffers from now. Beats no pets at all...but what is this hatching crap? Why can we not find animals in nature and tame them? That is what I found most fun. Anyway, I agree with all the ranting about NGE... TO THIS DAY, because a great community was destroyed that we can't really find in other games. Not to mention the personal loss our characters suffered, and all the money we pumped into SOE for this to be the outcome... I think a lot of us have this deep wish that the mistake they made will some day be erased and put right just as easily as the quality version of the game was erased and put wrong. It was a game very different than any other, in all the right ways. I never socialized in an online game quite like I did in SWG pre NGE. It's just sad, and to see them avoid going back to the old ways of CH simply because it would be going back to pre NGE is lame. It's like avoiding the quality everyone wants because they can't possibly do anything that was pre NGE, basically to pretend this was all in their better plan. But who knows...maybe it will be better. one step at a time I hope. | |
That would be cool to have Scout / Ranger back as well, those could be "hobby" professions as well... One poll for pve content was gardening and maybe a bio engineer type prof to split the bm idea. Those could also add more diversity and skills to the game. I'm not saying to bring pre-nge back all the way , i mean its been over a yr wit the nge system so we're kinda stuck wit it. and the system has a improved, granted we still lack significant pve content. | |
If they made Beast Master a side prof that would be awesome because all profs could still have the expertise points they need to beat the power profs like commando. But if you really think about it, it would be bad because it would give the commando more power. Send me an E-mail if you agree. | |
Also Dragolith if you love the game then stick with it and quit whining. If you don't like it then quit. As for me i love it so for as long as I can I'm sticking with it. | |
i dont think it'd give commandos a over powering hand cause A LOT of ppl are crying nerf for commando, i dunno if they will or won't nerf commando but commando's aren't impossible to beat, i beat them on my officer with no issue. u just gotta get a expertise and a buff set to counter them and u do just fine against them. Either way its not to far fetched. | |
Let me establish my bona fides before I make my statement, since everyone seems to be doing it :o) Beta MBH, Day 1 vet, two accounts, three servers, Elder MBH, Scout, Marksman, Pistoleer, Creature Handler, Fencer, Medic, Tailor, Musician and post-NGE Jedi impersonator and Architect. :o) Now that that's out of the way ... The idea behind having to use your expertise points to gain BM abilities is a balance issue. If a Commando (which people say is overpowered) were to gain full-strength combat pets while maintaining their current abilities, well ... you can see how that would go. EVERYONE would be a full-on BM in addition to whatever other profession. This way, if a Commando (or BH, Jedi, whatever) wants to get a strong combat pet, they'll have to give up some of their other abilities, making it more of a balanced situation (at least, once the devs finish the profession balance pass they're working on). This way, not everyone will have the same skills. | |
Now for an actual post that doesnt have all the whineing! I have played SWG for over 3 years. I must say uping the difficulty back to where it should be was a smart move. Add the fact that BE is back as part of the new BM system it means great things. However it should have been made its own profession instead of an expertise. Why? Because to be fully effective as a BM you must use all 45 points in its expertise meanwhile makeing ineffective at your chosen profession. The crafting of components is good for traders but at the same time one incubator going at a time realy hinders those of us who want to start a shop to sell eggs. Add the fact most of the beasts we want do not have DNA due to being on mustifar or being a normaly large creature. Which makes the video and everything the development team said about chapter 6 a farse. We were told we could get smaller versions of the ubber pets like the rancor yet these type of beasts have no DNA so we cant make them. I myself want a pet blistmonk which is a small animal that looks like a raptor yet nothing on mustifar can be gotten except the talrus. SOE & LA needs to look at this and realize many people dont like to be held back from the full potential of systems like this. Ok post done /rant away! | |
Yes well stated however on the other end of the stick it cripples the weaker professions like trader & entertainer makeing there ability in their chosen profession almost non-exsistant. That is where the system fails in the long run & why BM should have been a profession and not expertise. They could have made it an expertise gave the player some personal combat specials allowed them to call more then one pet and group them. As it would also clear space so the command bar could be used instead of the little ugly bm bar we get now. Most people dont like running around in cursor mode. | |
Good point, Starbuck. I didn't consider that. I guess my combat Ent won't be using a pet rancor as backup anytime soon, although my architect might be able to pull it off. Making furniture isn't that hard and I won't lose any specials. :o) | |
Another idea to the Expertise point situation would be to have your current 45 points labeled "Profession Points". These points are Usable for Profession Expertise and General Expertise (which BM is considered). Find balance to BM, Gardener and other (ex. Scout, Ranger)Expertise and add more points that can only be used with General Expertise. General Expertise could be a set number of 10-15 in addition to Profession Points. Profession Points then could be sacrifised if you want more in a General Expertise than the 10-15 General. The main thing would be that you can't use your General Expertise points with your Profession Expertise. Sorry if this is confussing. 45 Profession Expertise, 10 or 15 General Expertise points This would be added with new General Experties like Gardener. I have heard some say that Gardener is a dumb idea. What is the roll and function of Gardening? We currently have a "buff slot" in game that has no product for it. Gardening, I think, would replace Spice Buffs. | |
I'll be honest the more I think about it even ents and traders will be all right. Yeah we might have to give up abilities to be able to buff anywhere, or to pull out holograms, or to not give exp buffs. In all honesty though don't forget that you are able to pull out a combat droid and a pet. I'd give up holograms anyday to be able to call a pet out. From what I have seen traders have a little more room then the ents. I think that if SOE continues on the path they have been on and not listen to the whiners of the game it'll turn out awsome. I think SOE deserves a /cheer. | |
Vet of 3 years quit playing SWG seriously 6 months after the NGE. What a joke, took an entirely engrossing game and turned it into junk. Good for 8-13 old's now. It has no complexity and no replay value. Need to scrap it or turn it over to Lucas Arts for a revamp. Been backpeadling since the NGE.....lmao Former SWG Vet | |
Hmm, WOW--> Fast Food of MMO's, Kids love it, Adults eat it but would prefer a better meal. What WOW did to the standards of MMO's was Lower the Bar for maturity entry to games while Raising the Bar for quality in products. Star Wars Galaxies at no time in its History(Pre-9, Pre-CU, CU or NGE) has ever been a bug free, polished, complete or stable game to the General Acceptance of the MMO market. This with the damage done by the NGE is why they lost Japan and suffer poor market now. SWG, however, is still in the top 10 most hours used on Xfire for MMO's. Somebody is playing. The NGE is not my preferred MMO game profession system but the current developer team is doing a good job in providing what active players want. Beast Master may be a regift but it is highly desired skill set. | |
I think that if you want general points we should just get SOE to go back to skill trees it is practically the same. | |
Account name: wthindle If you're looking for me be have a lot of luck, I move fast. | |
If you're looking for a free game better than SWG, Silk Roads is where to go but the filter isn't as good. | |
No more post? I thought there would be about 400post here not 20. | |
I agree JY swg can't be beaten. (Except for a tie with Silk Roads.) =) | |
So post more, wthindle ... surely you haven't said everything yet. :o) | |
I'm a 4 yr vet and I can say I love the recent changes. The game is well balanced now and less buggy then it's ever been. I mean in all honesty the most fun you had pre cu was the bugs themselves. You never knew if you were going to get blipped to Zero point in AH, never knew if your items were going to vanish when you got close to a server boundry. Most of that doesn't happen now. Yeah the PvP is lacking a bit but they are increasing the PvE stuff. As far as expertise I think it's great. It gives people a chance to pick what they most want in the character. It's better then getting a set prof and set skills imo. I also think that with the increase of returning vets lately that I've been seeing is aswome. I can't count all the people who I have had the pleasure of welcoming back to game over the last few weeks and helping to get used to the new system. The only people who hate NGE are the people who left with anger towards soe. It's how many years now since cu came out? Get over it. It's as close to pre-cu now as you can get without the bugs with a way better balanced system. I love swg plain and simple. I suggest if you are a vet and haven't played in a while and dunno if you want to try it out try the free 20 days or the trial. | |
Maybe I have'nt but I don't like to talk a lot and Imean Beast Master should be a hit on all forums and post just look at TC completely crowded so we should have more post here. | |
I have to agree with LekkuGirl, pretty much entirely. And wthindle ... well ... you're right as well. :o) | |
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Exclusive Beast Master Interview with Jake Neri
Today, we have a special treat, an exclusive interview with Jake "jneri" Neri, a Producer with LucasArts on Star Wars Galaxies, who gives us a closer look at the new Beast Master expertise system:
Answers by Jake"jneri" Neri (Producer, LucasArts)
Questions by Robert "Sabrehawk" Cox
Jake Neri: There was definite pressure to get the Beast Master system right, as we had heard time and time again from players that they loved the old Creature Handler profession. The team took the overall idea of the Creature Handler profession, with all its high expectations, and made it far deeper and way cooler. I think now we see that Beast Master is exactly that: much more compelling than any similar features previously in the game, and also much more accessible to all players.
WarCry: In the old days, Creature Handler was seen by some as just an online version of Pokemon. How has the team dealt with that view? Was there an effort made to make Beast Master a serious, viable sideline career as well as a hobby?
Jake Neri: We weren't really concerned with how the Creature Handler profession was perceived when it was in the game more than a year ago, as the current Beast Master system is very different and far more robust. What we did focus on was how much our players enjoyed collecting their creatures and ultimately interacting with them, so that was the basis of the new Beast Master system. Because the system is contained within a profession expertise tree, we fully expect players to spend their talent points in it to grow and progress their characters' careers, while also using the resulting Creatures to adventure, explore and engage in combat.
Of course, there will naturally be a "hobby" element to the system as well. We've found that many of our players are collectors of all types of things in the game, from the items they put in their house, to their speeders and mounts. We anticipate that many players will spend a good amount of time harvesting and trading pets to grow their collections. I think the incubation process, with its ability to create unique, mutated creatures will definitely keep people engaged in the system from start to finish.
WarCry: It's been pointed out that players can spend all 45 of their expertise points in Beast Master expertise. Is it meaty enough to make that worthwhile?
Jake Neri: Yes, the system is definitely robust enough to make it worthwhile for a player to spend all his or her talent points in the Beast Master tree. However, it all depends on what the player wants to get out of the Beast Master system. If the player wants the most effective pet possible, he or she will need to spend all 45 points there. However, the player is more interested in creating Beasts, and not necessarily their combat abilities after they hatch, they won't need to spend all of their points in the tree. The point of the Profession Expertise System as a whole (including the Beast Master tree) is that players need to really think about what type of character they want to create and what kinds of activities they want to engage in. The whole thing is a series of trade-offs that ultimately create a galaxy full of incredibly unique characters.
WarCry: What's the one feature that you wanted for Beast Master that just wouldn't work out?
Jake Neri: Funny enough, when I read this question I actually had to get on the phone with the game's lead designer, Thomas Blair, because I honestly couldn't think of anything that we wanted to get in the system that didn't make it. Thomas confirmed my suspicions: we managed to get all the features in that we wanted to. In fact, we ultimately delayed the release of Chapter 6 by two weeks to make the system as complete as possible. Of course, as with any of our new features and systems, we will be carefully watching how players interact with it, and make any adjustments or improvements that we deem necessary in the future.
WarCry: In the long run, how will Beast Master affect combat, both PvE and PvP? Will there be a difference? How will a fully-expertised combat character stack up with a full-on Beast Master counterpart?
Jake Neri: Overall, the Beast Master system should have a positive effect on all combat as it provides new levels of intensity and challenge to the experience. Players who specialize in the Beast Master tree will definitely be an asset to any group and will also be very handy in combat situations. Certainly some classes will stack up better against a Beast Master than others, but that's the point of the Profession Expertise System as a whole.
You can let us know your thoughts in the comment thread.
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