WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Dana "Lepidus" Massey |
Artist Posts: 545 Joined: 13 Jun 2002 | Free speech is knowing when you have to keep talking, to prevent the slow creep of restrictions. CAPS LOCK IS THE CRUISE CONTROL FOR AWESOME! |
WarCry Choice Posts: 1986 Joined: 29 Jan 2004 |
When people try to restrict that speech, it may be ideal to keep talking to prove them wrong, but it makes a lot more sense not to do exactly what they're accusing you of doing that is so evil. Dana "Lepidus" Massey |
Ad Production Manager Posts: 129 Joined: 16 Dec 2003 | I think it has less to do with free speech and more to do with common sense, or social responsibility. Just because you CAN do something, and it's protected by law that you can, doesn't mean that you SHOULD. |
WarCry Choice Posts: 1986 Joined: 29 Jan 2004 |
Exactly. Dana "Lepidus" Massey |
WarCry Choice Posts: 205 Joined: 26 Mar 2007 |
I agree wholeheartedly. The negative impact of this game will affect the perception of parents, and thus, the entire gaming industry when they spend their dollars elsewhere. I've seen the same thing in tabletop gaming. I owned a game shop for over ten years and I've had lots of parents and grandparents come in looking for games for their kids/grandkids (usually Pokemon or Warhammer). However, if they saw some of the covers on some of the other games (very violent with lots of blood or hordes of demons), they would put the stuff back on the shelf and say, "I don't want them playing stuff like this" and leave. Game companies have to take some responsibility for their actions. |
Apprentice Posts: 1 Joined: 21 Jun 2007 | Do you realize that America has turned into Orwell's dystopian vision? Does it ever concern you that our daily freedoms are slowly disappearing? By the time they're all gone you won't even remember what it was like to be free. |
Apprentice Posts: 2 Joined: 25 Jun 2007 | i agree with dbkeel why are you supporting the loss of civil liberties the whole point of freedom of speech is I can say what i wrong who are you to tell me i am wrong and "part of freedom of speech is knowing when to shut up" so im supposed to pussyfoot around and watch as someone decides what is suitable for me to watch look and see that will change my whole perception of something and whoever wrote this article should really value his right too speaking his mind there are ratings for a reason if you dont want too play dont buy it i would rather have had the choice to say no than the chance not to say yes too buying this game people nowadays are so quick to blame video games for violent crimes when there are violent films being broadcast everyday and who can hide behind i dont want my child too play this if they dont want there children to play then stop them i was stopped from playing gta until i was 14 it didnt do me any harm ever since playing the game ive never had the desire to go kill a inocent pedestrian with a baseball bat I hope you enjoy being blindfolded and dripfed your information and lifestyle who is anyone to impose their thoughts on me |
Apprentice Posts: 1 Joined: 27 Jun 2007 | I think the game should have never been banned because its not even violent well it is but compare it to what we see on tv even if it was relesed and people buy it you are in your own private home and its not haming enybody and i think its a load of rubbish kids copying senes off games if people copy games its not the games its them beeing stupid they now its the law not to kill enyone so why do it i am 16 ive played the 1st manhunt and im telling you the game is so unrealistic |
WarCry Choice Posts: 1986 Joined: 29 Jan 2004 |
I wasn't arguing that the game should be banned, in fact, I said that several times in the article. I was saying that they're just encouraging those who would suppress those freedoms with games like this. It's practically baiting the governments into legislation and they knew that going in. Keep in mind, this article was written weeks before all the bans around the world. I will add though that the US never banned the game. They gave it a rating that is against the terms of use for developers on Sony and Nintendo consoles, thus those two entities would not allow its release. Dana "Lepidus" Massey |
Apprentice Posts: 2 Joined: 25 Jun 2007 | Yeah sorry should have checked the time and stuff :d |
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Editorial: Part of Free Speech is Knowing When to Shut Up
In the first of a new series of articles on the gaming industry, Senior Editor Dana Massey looks at the line of how much is too much in gaming. Rockstar is set to released Manhunt 2 for the Nintendo Wii this summer that, among other things, asks players to use the Wiimote to saw through their enemies. They have the right, but should anyone really be making this kind of game? What are the potential consequences?
Manhunt 2: Violence In Games Gone Too Far
Editorial by Dana Massey (Senior Editor, WarCry)
In the ongoing violence in games debate, I firmly believe that governments should not get involved; rather it should remain up to individual developers, retailers and bodies like the ERSB to properly communicate the content of games to consumers. Developers, however, also have a responsibility to the industry from which they make their living not to needlessly bait vocal gaming critics like Jack Thompson and Dr. Phil McGraw. Manhunt 2 crosses into that territory.
The first edition of Manhunt was controversial back in 2003. In this sneaker/gore hybrid, the player took his character through a variety of areas, killing his enemies in a variety of gory and ridiculous ways. It got people's hackles raised, but it also had the feeling of a slasher movie. Player actions dictated the severity of the kill, but the actual event was a predefined animation that simply played.
It gets even more graphic. In preview last week, IGN wrote that the player can "use a pair of pliers to clamp onto an enemy's testicles and literally tear them from his body in a bloody display."
The Nintendo Wii is the early leader in the much hyped next-generation console wars and part of that comes from its ability to transcend hardcore gamers and appeal to grandmothers and six-year-olds alike. In fact, it's lack of "hardcore" games has made some analysts ask if the console has the staying power of its more traditional brethren, the Xbox 360 and Playstation 3. This game definitely puts something out there for hardcore gamers, but will it do so at the expense of its non-traditional audience?
For some time, games have been the target. In the wake of the tragic Virginia Tech shootings, both Dr. Phil and lawyer Jack Thompson blamed videogames. As it turned out, the shooter did not own any. Nonetheless, it fed the perception that games somehow encourage violence. As the U.S. Presidential Primaries heat up, the climate is even more politically charged, and it only takes a solitary spark to make this a front burner issue.
Leading Democratic Presidential candidate Hillary Clinton has made noise on the issue during her tenure in the senate, and could likely make easy political hay off such a visceral and exaggerated example as Manhunt 2. If she wins, it is not too much of a stretch to speculate that could mean increased government involvement in the trend-setting US market. And those changes would instantly trickle down to the rest of the world.
From a content perspective, Manhunt 2 may represent the pinnacle of interactive mutilation. It comes from mainstream media whipping boy Rockstar/Take 2 and is the sequel to a game that allegedly already inspired a murder (story http://news.scotsman.com/edinburgh.cfm?id=871302004). When contacted today, Take2 told WarCry that the original Manhunt sold in excess of 1,000,000 units across all platforms. Assuredly Rockstar wants to take that up a notch with the sequel.
With the extreme content, high profile and controversial developers, Manhunt 2 could easily create a perfect storm of controversy, much to the detriment of the industry as a whole. There is no question in my mind that Rockstar has every right to bring anything they want to market. In a perfect world, people would understand that like slasher films, this is just entertainment and not likely to independently send people on killing sprees. But, this is not a perfect world.
Game developers owe it to each other to know when to stop. There is absolutely no need for a game that is this violent and interactive. I don't think anyone will kill anyone because of it, but in the long term business interests of all game developers, someone should have asked what this will mean. It might make Take2 a few million dollars, but they'll likely spend that in litigation. Jack Thompson has already made noise and then been sued over Manhunt 2 to make him stop [correction: originally, this sentence incorrectly said Thompson had sued Take2, which was not true]. Then, if the government gets involved in oversight of the industry, the losses could go even further. Part of free speech is knowing when to shut up.
Sure, you can make all the traditional arguments here: "it's just a game", "parents should monitor their children more closely", "killing pixilated people is not close to reality", "if you don't like it don't buy it", "it will be rated M anyway, who cares?", etc. It's all rationalization. When a parent picks up a game that promises to let people saw each other in half in real time with the Wiimote and see the "M" on the box, there is no way they don't wonder what the hell's in that other "M" rated game beside it.
Games like this hurt everyone in this industry. It's time that developers realize that the short term financial windfall isn't worth the long-term damage it does to the industry's reputation and market share. Sure, Rockstar has every right to make this game, but it's absolutely reckless that they did.
Now it's your turn. Tell us what you think on our message boards.
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