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WarCry Choice Posts: 1986 Joined: 29 Jan 2004 | Dana "Lepidus" Massey |
Apprentice Posts: 3 Joined: 8 Jan 2007 | Woohoo, War_Witch! *em praise* Love the stuff you and your team have done. That said - I know with what's been shown so far for I10 your group's probably busy, but once the Hollows (and possibly Perez - can we have a chainsaw handed out to everyone to cut down that maze?) is redone the playerbase will probably put you up for deification... And keep up the great dialog. :D I love some of the stuff I come across. |
Apprentice Posts: 6 Joined: 9 Feb 2007 | Hello, Melissa! First off, obligitary love... With that said, there were some drastic variations between map design for Heroes and Villains, both in the artistic style (colors used, decorations, attitude of enviroment)and the practical aspect (the size of the maps, the linear design of the Villains versus the more varied and open ended Heroes, etc.). Would you care to discuss the differences, and what inspired the change of approach for Villains? |
Apprentice Posts: 2 Joined: 14 Jun 2007 | Hey there. I was curious if there were plans to give villains more zones? I do understand that the hero side has been around for alot longer then the villains. But, Rogue Islands could use a few more islands, as well as contacts, to explore. Or even a villainous version of portal corps and give villains more worlds to exploit!! |
Apprentice Posts: 1 Joined: 14 Jun 2007 | Hello Melissa, Building up new zone from the ground up must be quite intensive. So my question is, what is the process that goes into making a new zone and can you also give us a bit of what you guys did in creating the new Ritki War Zone for I10? Thanks and keep up the great work!! |
Apprentice Posts: 3 Joined: 10 Apr 2007 | Hey war Witch i am mostly a coh player but theres one ting i would like to ask to villians will you make rouge isles expanded since lord recluse leads it and all you think you can do that. since You redone Fualtline i got a exploration badge at boom and said the Phalanx would call that home will you redo that and put the Freedom phalanx base there in the future. Justice Commander |
Apprentice Posts: 2 Joined: 25 Jan 2007 | Hello War Witch! I play both sides (heroes and villains) and I love some of the things that've been done to each. However, I notice that there's construction going on in/near Boomtown hero-side. Something new there perhaps? Also, I read about some Villain fans clamoring for a Sewer Network ala Atlas Park. I'm undecided but will there ever be one? Thanx for the great work. |
Apprentice Posts: 1 Joined: 26 Jun 2007 | I was just wondering if the team was going to add matching gloves for the new invention boots in the upcoming issue #10? Like Piston Gloves? Any news would be good....thanks Lvl.50 Tank Atlas Bull |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Hi War Witch, I loved the revised version of the Faultline and was wondering if there were any other zones, other than the Crash Site, that are slated for revision? I know on hero side there are a couple of zones that come to mind *cough* Boomtown, Hollows *cough*. Also so far we have seen the HQs for a couple of the villain groups (Council, Arachnos) Are any other villain groups going to get HQs soon? (If my vote counts I would really like to see a Nemesis themed area. I've always felt they were underused.) Thank you for all of the hard work, |
Apprentice Posts: 2 Joined: 8 May 2006 | Hey War Witch... Just a couple questions for you that I cant seem to ever get answered. #1: Are they ever going to expand out the SG's/VG's to more then 75 members? #2: Where the heck is the Fusion Generator? Hope you might be able to answer these, and help us understand a little better whats happening :) Thx... XxBudweiser8xX |
Apprentice Posts: 2 Joined: 26 Jun 2007 | Hi there. Have you considered an underwater zone? A number of people I have spoken to commented how shallow all of the water seems to be around here... If you take the "murky" look found in one of the shard task forces (I forget which one, but I'm sure you know the one I'm talking about) and make it blue-green tinged, you would have a great simulation of deep water, especially if there is a way to make a gradient effect the further down you go. Just an idea... :) |
Apprentice Posts: 2 Joined: 26 Jun 2007 | Another idea... I'm not sure if you also handle base design, but being able to build vertically as well as spread out horizontally would be a nice change for bases. Even if it was only a level or two extra, it would make a nice variation to the flatness of current bases. For that matter, since bases are only accessible through a portal anyway, what about the "orbiting space station" style base (think "Justice League", old-school). Having a base item of a large window or viewscreen that overlooks a slowly rotating planet would be very cool. |
Apprentice Posts: 2 Joined: 15 Jun 2007 | Hi War Witch. I'm new to COH (first week), but already while playing I can see that the way the zones are set up in this game is different than in other MMOs and quite unique and refreshing. However, something that I think should definitely be implemented, especially considering how this is basically TWO games in one (Heroes vs. Villains), is a sort of overlap between the two. I mean there's no fun having the Rogue Isles and Paragon City separate and only interacting in certain PvP zones. The idea of villains attacking Paragon City or Heroes going in to the aid of the citizens of the Rogue Isles is something I think should be taken into consideration as it adds a whole new element to the game. A sort of PvP flagging system could be used to prevent the killing of those heroes/villains who don't want to be involved in this sort of world PvP, but in general I think intertwining the two areas would make for some exciting events (villain/hero raids, epic battles in the skies of the various zones, etc...) Anyway, hope you take this into consideration and keep up the good work. It's a great game and it can only get better. |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Question : Will there ever be a way to use Base and/or Invention Salvage to create rooms and/or items not available now ? Possibly even convert base/invention salvage into prestige to build up a base better. Just a thought. By the way I do love the game and all the new and wonderful things those with the "know how" do to make it so enjoyable for both those players who understand the tech. aspect and those of us who just enjoy playing. |
Apprentice Posts: 2 Joined: 26 Jun 2007 | I've heard a few people comment about a "passport feature". This would allow characters from one server to be switched to another. Any chance of that becoming a reality? |
Apprentice Posts: 1 Joined: 26 Jun 2007 | I agree with ilnadmy, please make one big pvp-overlap server in which heroes can enter the Rogue Isles and villains can enter Paragon City, something like the way WOW-world is built. |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Dear Melissa, |
Apprentice Posts: 2 Joined: 26 Jun 2007 | Hello Melissa, I agree with old school comics fan, an underwater zone would be a really really nice addition to the already very fun and enjoyable game, would open up a whole new line of enhancements, IO's Powers, and hey Mako could finally go home :) this could also be a PvP, zone, or another Rikti Crash site type place, a water zone opens up so many possibalities, that its not even funny, and i know it is a very hard task to make a completly new zone, i mean you've got the basic design, the coding, the art, the Mob design, then you have to deal with the code for the Mob paths, then add missions, and design those paths, and thats probably not even the half of it but a water zone could easly fit into Paragon, and Rogue isle's, with underwater contacts and missions, would probably be alot of cave missions, mabye a few tech ones :) but old comic up there has a really good idea, i do support it 110% :) if that counts for much lol My 50's |
Apprentice Posts: 4 Joined: 9 Jan 2007 | Hi Melissa, Like many of the other questions I would like to echo the clamor for "when" will we see more zones in Cov? Also on the CoH side, when/if do they plan to remove the level requirements for certain danger zones. It creates much difficulty with teaming with friends or sg/vg teams. I think you should allow lackyed/sidekicked toons to enter the zones. That would be so much more fun and easy. Also is there any plans to make danger zones for villains? Are there any plans to make another co-op zone? What happened to the moon zone? |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Hi Melissa, How long does it normally take you to create one zone? And also will you ever introduce weather to creat a more realistic enviroment? |
Apprentice Posts: 2 Joined: 15 Jun 2007 | To go with my idea of more PvP overlap between the zones, I was thinking maybe adding some PvP-focused task/strike forces would be good. For instance, a group of 8 villains would have to fly into one of the Paragon zones and kill so many number of heroes, or destroy so much city property. This would add a sense of heroes vs. villains, not to mention more excitement to the regular humdrum of doing missions in the different cities once you see a group of villains wreaking havoc. |
Apprentice Posts: 5 Joined: 11 Jan 2007 | Yay War Witch! A disparity I have noticed between the Rogue Isles and Paragon City is that the Isles are MUCH more focused...for example Nerva Archipelago has Agincourt the Longbow staging area, Thorn Isle and some city sections. Is there any possibility of streamlining the zones in Paragon City and perhaps removing/reworking some zones? (I'm looking at you Boomtown and Crey's Folly) |
Apprentice Posts: 2 Joined: 26 Jun 2007 | War Witch! - Can we get SHIELDS? - Can an UNDERWATER ZONE be done? - Can an OUTER SPACE ZONE be done? - I want to get a PASSPORT to transfer toons from one server to another, da! Dosvidanya, War Witch! |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Hey there I play both Coh and CoV and as much as the Hero's need their changes the Villains could use some too. While exploring Port Oakes ive notice a bridge being built that leads off into the ocean and I got curious so I looked at a map of the Isles and saw a island with a rocket drawn on it now this island was too small to be warburg so i wondered if this bridge was going to lead to it. also seeing some previous questions, a Malta themed zone would be awsome (If there is andim missing itjust ignore this part.) and as a last question for those of use who would like to work on the CoH/CoV team what options would there be for us and how could we earn the right? ~Alias: Domino |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Hello Melissa... Thanks for the opportunity to comment here. :) I would have to concur about a few things.... 1) More Zones for the Villains I have only a couple things that have yet to be asked so far. I would like to see something more from Burkholder's Giant Robot. The whole thing screams Giant Monster...perhaps once that would be toned down a little and let it attack Atlas or Galaxy for the low level heroes have a taste of what fighting the GMs is like. Thanks again |
Apprentice Posts: 1 Joined: 26 Jun 2007 | Hi Warwitch. First off, thanks for helping build the best mmo out there, no matter how hard I try I cant give this game up. As far as city sites go, I was curious about the progress on the 2 zones we voted on, if I remember correctly the rikti homeworld was one of the top voted choices. Will we be seeing this in the near future? Seems to be the time to implement that one what with issue 10 and all. Please please please keep adding new costume pieces whether by invention or with each new issue. Of all the things that make this game so great character differentiation is the most profound advancement vs. other mmo's. Specifically I would like to see monstrous arms such as those on warwolves (because normal human arms just look silly with the monstrous leg set) and more creature or alien type costumes such as head crests, frills and some new alien faces. I know that power color customization is on the back burner (sad face) but I'll keep my hopes up anyway that it will someday be back on the table. Looking forward to hearing the responses! |
Apprentice Posts: 1 Joined: 26 Jun 2007 |
Hi Melissa! Some what new player here, returning after a long absence. I totally agree with the above. The only big thing missing I see is more co-op missions for heroes and villains in the 10-35 range. The new co-op content that's coming is great! But co-op would make a great addition for all levels. The actual ability to "visit the other side" is a great idea; maybe add a two hour timer and "warp them out" when their mish timer is done. My personal idea is to add missions to Pocket-D. This allows people to team up and and then enter a mission. I think this would add an immense amount of fun to the game. Aside from that, the villain zones are great, and the Hero side holds a lot of nostalgia for me. The extra content added has been great so far. Keep up the good work! |
Apprentice Posts: 1 Joined: 26 Jun 2007 | War-Witch...sup! I love Cov/Coh. However there are a few things that I think could make the game alot more fun. For example: a VIP pass for one villain/hero; per server, to go to the other side and join in on missions for a weekend or so to see how it is living on the other side as the opposite. Monthly respecs( just an idea.)And two new classes, like there warshade and peacebringer for the villains after lvl 50, and patron pwrs for Heros. I for one think half the fun is creating my characters costume. How's about even more costume parts like cool looking gauntlets or half human half snake, or even spider. Just an idea to sleep on. You guys are doing awsome and we gamers appriciate the hard work u put into the game to keep us occupied and entertain. Thanks! |
Apprentice Posts: 1 Joined: 26 Jun 2007 | War Witch! The Hostest with the mostest! Okay, profs first, love the work you've done, all round. Love the look of some of the zones in particular: Croatoa, Founders, Kings, Steel, and even Boom for it's unrelenting desolation. There are no bad zones, just some that could use a little rationalization. I know costumes aren't your gig, but alittle love on female costumes would be nice, say the impratical but ever adorable bare midrift armour, or chainmail skirt... Another costume item: Jet Packs, yah know, Jingle Jets, or the same model, no jingle version used by the Longbow Eagles. I do have the Jet Boots, but had my heart set on another jet pack when I was waiting on I-9. It'd be easy as pie to do. Mercy Mauser, Founder and Leader of the Gun Girls, Victory Server. Mercy Mauser 42 B |
Apprentice Posts: 1 Joined: 27 Jun 2007 | Hi War Witch Love the hair. Ok I have a few ideas hopefuly you you might like them. Ok here we go |
Apprentice Posts: 5 Joined: 22 Mar 2005 | HELLO WAR WITCH: Here are the questions I have always been curious about, regarding world design for the City of Heroes/City of Villains universe... 1) How long does it take Cryptic to design a new zone for CoX? From initial concept to live release what is the rough timeline for implementing a new (and/or revamped) zone in CoX? 2) Have you ever pitched a concept for a new zone that WASN'T pursued past the initial idea? If so, can you tell us about your proposed zone? (Or, what would be a "dream zone" for you, if you could personally pitch a new zone concept today?) 3) Looking beyond Issue 10: Invasion, do you think the emphasis will continue to be revamped zones versus "new" zones, a la Issues 8 and 9? Do you foresee any "new" zones being introduced to City of Villains, a la Issue 7? Do you see foresee "co-op" zones being the new model of bringing increased parity between CoH and CoV? Or do you foresee the PvP game being allowed to evolve with a FIFTH PvP zone eventually being introduced into the game? 4) Lastly, on the CoX forums, Statesman has addressed the idea of one day allowing the player base to create custom mission maps with a toolbox similiar to the supergroup base editor: in your opinion, just how impossible would this be, and even if it was possible, do you think it would be worthwhile to allow the player base to muck around in your sandbox? :) Thank you for taking the time to consider these questions, and I look forward to reading your answers! Sincerely, COLD BOB |
Apprentice Posts: 2 Joined: 26 Jun 2007 |
Dear War_Witch, I know that reading through all these Posts must be a nice strain on your eyes, i know it is on mine, Reading through all of these really nice ideas is always fun, I also know that Makin a new zone is no easy task as i said in my previous post, but a good Water zone would be a very nice addition, to the already Award winning game :) and if you could get water i know that space wouldnt be to far behind. I know this part isnt your specialaty, but as noted above, being able to slot your costumes would be very nice, having a Defence costume, or an Acuracy costume when your in a PvP battle would do much in the line of help especially against them stalkers!!!!. or if your leveling up a new toon, a nice XP boost enhancment on your costume would help. so us 50's dont have to wait till double xp weekend to level up a New toon of ours, would make things much easier. Another thing i know isnt in your Job description is intertwining the Heroes and villian powersets, having a Elec/elec Tank would just bring the biggest grin to my face, and wouldnt fade away anytime soon, or for those squishies out there a nice Psi blaster, or Plant defender, or Robot Controller, would be very fun too, and Villians do need some lovin, so you can throw em a bone everynow an then :).... But Villians could use a Fire or even a Gravity :) Mastermind, or an Ice brute, or a Emp Corr, or an Illusion Dominator |
Apprentice Posts: 3 Joined: 26 Jun 2007 | Hey Warwitch Welcome To Warcry And i have a Question Would it Be possible to have a week long event of like a Giant monster world like a giant wormhole in the sky leading to a world of all the Giant monsters and there minions. A place where once again villains and heroes need to work together to defeat the Giant monsters and obtain all of their badges. Oh And for the zone selection if it would be possible Steel Canyon And Port Oaks These are optinal zones Oh And Also You Should make it availble to all levels Just a suggestion Highest Hero Highest Villain |
Apprentice Posts: 3 Joined: 26 Jun 2007 | Hey Warwitch Welcome To Warcry And i have a Question Would it Be possible to have a week long event of like a Giant monster world like a giant wormhole in the sky leading to a world of all the Giant monsters and there minions. A place where once again villains and heroes need to work together to defeat the Giant monsters and obtain all of their badges. Oh And for the zone selection if it would be possible Steel Canyon And Port Oaks These are optinal zones Oh And Also You Should make it availble to all levels Just a suggestion Highest Hero Highest Villain |
Apprentice Posts: 3 Joined: 26 Jun 2007 | Srry Bout The Spam Accidental Double Tap |
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CoH Community Quiz: Taking Questions For The World Designer
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