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Pirates of the Burning Sea: A Supernatural Preview

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lepidus
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Posts: 1986
Joined: 29 Jan 2004

Pirates of the Burning Sea: A Supernatural Preview

At an event in San Francisco last week, Flying Lab Software gave us a rather unique twist on the usual Pirates of the Burning Sea demo. They concentrated exclusively on the supernatural elements of their game, something they had not often talked about before.

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FLS understands some players come to their game partly because of its grounded setting and they were careful to ensure that those supernatural elements included were both within the legend of their setting, and completely and totally optional as part of what a player must do to advance. This means that while there are a slew of missions for players to enjoy that deviate a bit from what is strictly possible, characters can in essence choose not to believe in that kind of thing and avoid them altogether.

The supernatural elements of the game are confined both through story and geography. Players must undertake missions to experience that content and it is confined to specific areas. While there are "ghost ships" (players cannot capture them) in the seas around these areas, the majority of the content is land-based.

Find out more about the spooky stuff after the jump.

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Dana "Lepidus" Massey

 
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