Wow, 24 hours and not a single post, either this off topic 'journal entry' has left the entire community speechless, or nobody has checked the page this week. Either way, I feel this post is a little offensive in that we are waiting avidly for news on the game release, and have been held off from our 'late summer' launch. After reading this post, I am now in dire need of reassurance that Darkfall will even have my need for PvP in it. You want my opinion on the subject? do what the intention was, limit player interaction as little as possible. The moment you add a non PvP realm, is the moment the PvP realm will have no victims for the PKs, and the PKs will get bored and leave. I have been a PK since Ultima Online (Kryn(UND) of Siege Perilous if anyone knows me) and it was a veritable ghosttown of a server because of the trammel servers. HOWEVER it also had a warning when you tried to log into it that it was for ADVANCED PLAYERS, thereby challenging anyone who thought they knew what anything was in the game. Also, on that note, you were only allowed one char, which meant you were FORCED to interact with other players. What made that so fantastic was that you ended up with a tihtly knit social structure of guilds and allies, sometimes conflicting wars. But my favorite thing about unlimited PvP was one thing. No matter where you were, you could be seconds from getting ganked. since I PvP because I am an adrenaline junky, I loved that, but even that paled to this. RESPECTFUL GAMEPLAY If I were say, killing deer, for leather, and a name went running by, it didnt matter red or blue, you couldn't predict what they were going to do. however, if they didnt WANT to fight, they were respectful because it could be a fight at the drop of a gold piece. SO, with a tightly knit social structure, and all those advanced players, if you get some griefer who rez camps, and talks crap over your body (by the way I hate blizzards language barrier) then you would just get on the horn to your guildies, and come rape him for it. There were consequences to being a dick, but enough draw with the ADVANCED players label for even the stalwart NPKs to join the server. I now play WoW (Manaburn on Gorefiend) merely to pass the time, there are no other games out right now even worth playing, since Ultima Online, I have yet to find anything worth a crap, and now this is being cast into doubt by this journal. This is the X-UO players Holy Grail, Dont mess it up by casting doubt onto whether or not you will limit player interaction. You want to appeal to the whole community? Im sorry, you can't. The community is divided. If you created multiple servers, how can you expect anyone to join the PvP server EXCEPT the PKs? so in essence, you create a great environment for the RPers, but the PKs are bored, on their own server. How would you draw players to that server? If you create 1 server, ore multiple servers with the same rules, then the NPK players will probly walk away because they cant handle dying. From my standpoint, this is not a wide community game, this is a game for people who miss the unlimited player interaction, this is a game to reclaim what whiners always get taken from us. you want my opinion on PvP, simple, if somebody pisses me off ingame, what can I do about it? Ironically, my clan actually discussed this just the other day, (I am malevolence of DSotM) what about teleporting? without it, you ca have localized economies, you can have limited and protected resource regions, and in a game where everything is craftable, and nothing is blessed, this affords us strategic gamelay where geological location leads to better gear, which leads to conflict/trade. if you put in the UO rune setup, bam, thats all gone, However, I would miss out on recalling around looking for victims. A fair trade tho. Look, plain and simple, I have been waiting avidly for MONTHS for THIS opportunity hoping it would be here by the end of summer (which was over a month ago by the way) and I find this journal a little offensive in its diversionary tactic. People posted about wanting a 'trustworthy' source to demo the game, and Asp shows up? odd coincidence. Too bad he didn't post about it anywhere. You avoid posting a release date, but when you said late summer, you missed your date anyways. Whats going on guys, Im tired of paying for WoW and waiting on you. One simple message is all I have for the Devs: cya in 2 weeks for your next stalling tactic. | |
To be clear, Steinhauer has nothing to do with Darkfall, I just copied a link to the DF page as I thought it might of interest to you guys. | |
Hey manaburn, this game will have an alignment system, if you get bad alignment, then NPCs will attack you, even if they're of your own race, that will balance out the unlimited PvP, so that NPKs will be attracted too. This game is being produced by 30-40 people, and Asp. did not come to Aventurine as a part of a "plan" he came there on a buisness trip or something, well to Greece at least. | |
I agree with you. I played AC for three years. I mostly spent time on the Leaf Fall server. It was one of the best games out there (and still is). I was a new player so the harsh realties of Darktide didn't set well with me... at first. During my last few months I started to play Darktide. I was a hermet for the most part and suck near Oswald's Cave. The only time I ventured far was to go get supplies. It was hard times. I finally found a guild that didn't kos me every time I went to the mansion... | |
wow who cares i dont think any1 cares about any of that pvp shit until they have proof the game is even real | |
Talon, go back to warcraft, we all care about PvP, or we wouldnt be following Darkfall, they kinda go hand in hand, just like you wouldnt follow a CS:S thread if you didnt like FPS | |
well, your standpoint is not a commercially viable one, because games of such grand scope as DF need a large player-base to thrive. PS: DF is addressing a MATURE audience, and by that I don't mean being able to swear or PK but being able to operate in a fluctuating game world through player interaction (ofc war and killing is involved but not the way PKers envisage it) just my 2c | |
You ask weather it is possible to make a game that appeals to PvPers and Non-PvPers alike, where the can coexist and positively effect the gaming experience of each other. | |
I don't think the writer of the article has played too much WoW. IMO Blizzard have the perfect balance of choice and functionality for the PvE'er and the PvP'er. Instanced Battlegrounds I am in no way a fanbois of Blizzard or WoW. I just happen to be a sorry soul that spent 3yrs of my life playing it 12hrs a day, and in fact I am hanging out for Pirates of the Burning Sea so I can trash all my WoW discs once and for all. Nevertheless, I think Blizzard have found as good a balance of PvE/PvP as you could possibly come up with. Good or Bad, WoW will remain the benchmark for MMOs for a long time to come. | |
Steinhauer's Opinion: The PvP Debate
Johnathan Steinhauer's bi-weekly look at the MMO scene takes him to the concept of "Player vs. Player" (PvP) combat. This is a hot issue with stalwart defenders on both sides. Johnathan draws on his MMO experience and asks for your feedback.
Read more after the jump.
Permalink