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Pirates of the Burning Sea: Interview #1

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Joined: 29 Jan 2004

Pirates of the Burning Sea: Interview #1

Today we kick off a new series with the good folks at Flying Lab Software. In anticipation of their January 22nd launch, we bring you a twice-monthly Q&A series. The first five questions get their answers from Lead Designer Kevin Maginn.

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WarCry: What are some of your favorite ship-to-ship tactics?

Kevin Maginn: You probably don't want to hear exploits that we've already fixed, do you? One thing that seems pervasive throughout ship combat is that players prefer to use outfitting and skills that increase the damage of their cannons. However, this doesn't do much for accuracy or reload rate, both of which are very important parts of the dps calculation. Load up a fast ship in accuracy and range-increasing gear, and you can tear a larger ship apart as it desperately tries to close to a range where its overloaded +damage gear will matter.

Read more after the jump.

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Dana "Lepidus" Massey

 
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